Merge branch 'master' of https://github.com/SweetTini/GlobalGameJam2020
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BIN
Assets/Resources/Audio/Drink.ogg
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BIN
Assets/Resources/Audio/Drink.ogg
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Assets/Resources/Audio/Drink.ogg.meta
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Assets/Resources/Audio/Drink.ogg.meta
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@@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: 25942ecb34ea3764fad9cf75dc8a4f70
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AudioImporter:
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externalObjects: {}
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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ambisonic: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -175,10 +175,12 @@ public class EventControls : MonoBehaviour
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currentEventControl = null;
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player.ThrowUserInTheAirHurt();
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SoundManagerScript.PlaySound("bug laugh");
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return;
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}
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else if (FailedToClickCorrect(currentEventControl.keyCode))
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{
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SoundManagerScript.PlaySound("wrong");
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tilemap.SetTile(currentEventControl.position, currentEventControl.failTile);
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eventTriggered = false;
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isInBattle = false;
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@@ -186,6 +188,7 @@ public class EventControls : MonoBehaviour
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currentEventControl = null;
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player.ThrowUserInTheAirHurt();
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SoundManagerScript.PlaySound("bug laugh");
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return;
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}
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@@ -85,6 +85,7 @@ public class Player : MonoBehaviour
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private void DrinkCoffee()
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{
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SoundManagerScript.PlaySound("drink");
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int result = currentStamina + GetStaminaValueChange(coffeValuePercent);
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currentStamina = result < startStamina ? result : startStamina;
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staminaBar.size = new Vector2(staminaBar.size.x * (currentStamina/startStamina), staminaBar.size.y);
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@@ -5,7 +5,7 @@ using UnityEngine;
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public class SoundManagerScript : MonoBehaviour
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{
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public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound;
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public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound, drinkSound;
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static AudioSource audioSrc;
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// Start is called before the first frame update
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@@ -15,6 +15,7 @@ public class SoundManagerScript : MonoBehaviour
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screamSound = Resources.Load<AudioClip>("Audio/GirlyScream");
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wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
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bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
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drinkSound = Resources.Load<AudioClip>("Audio/Drink");
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audioSrc = GetComponent<AudioSource>();
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}
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@@ -41,6 +42,9 @@ public class SoundManagerScript : MonoBehaviour
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case "bug laugh":
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audioSrc.PlayOneShot(bugLaughSound);
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break;
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case "drink":
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audioSrc.PlayOneShot(drinkSound);
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break;
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}
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}
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}
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