Files
fatal-exception/Assets/Scripts/SoundManagerScript.cs
2020-02-02 00:04:39 -05:00

51 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoundManagerScript : MonoBehaviour
{
public static AudioClip jumpSound, screamSound, wrongButtonSound, bugLaughSound, drinkSound;
static AudioSource audioSrc;
// Start is called before the first frame update
void Start()
{
jumpSound = Resources.Load<AudioClip>("Audio/Jump");
screamSound = Resources.Load<AudioClip>("Audio/GirlyScream");
wrongButtonSound = Resources.Load<AudioClip>("Audio/WrongButton");
bugLaughSound = Resources.Load<AudioClip>("Audio/BugLaugh");
drinkSound = Resources.Load<AudioClip>("Audio/Drink");
audioSrc = GetComponent<AudioSource>();
}
// Update is called once per frame
void Update()
{
}
public static void PlaySound(string clip)
{
switch (clip)
{
case "jump":
audioSrc.PlayOneShot(jumpSound);
break;
case "scream":
audioSrc.PlayOneShot(screamSound);
break;
case "wrong":
audioSrc.PlayOneShot(wrongButtonSound);
break;
case "bug laugh":
audioSrc.PlayOneShot(bugLaughSound);
break;
case "drink":
audioSrc.PlayOneShot(drinkSound);
break;
}
}
}