merge
This commit is contained in:
@@ -121,10 +121,11 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: e5f777aa09d2ced42baa1cc6bf9dbe54, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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secondsGoingLeft: 1
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secondsGoingRight: 1
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movementSpeed: 5
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secondsGoingLeft: 0.8
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secondsGoingRight: 0.8
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movementSpeed: 2
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playerCollider: {fileID: 0}
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eventControls: {fileID: 0}
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--- !u!50 &3827363133515929334
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Rigidbody2D:
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serializedVersion: 4
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File diff suppressed because it is too large
Load Diff
@@ -8,6 +8,7 @@ public class BugMovement : MonoBehaviour
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[SerializeField] private float secondsGoingRight = 1;
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[SerializeField] private float movementSpeed = 10;
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[SerializeField] BoxCollider2D playerCollider;
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[SerializeField] EventControls eventControls;
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private int leftAccumalator = 0;
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private int rightAccumalator = 0;
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@@ -17,13 +18,15 @@ public class BugMovement : MonoBehaviour
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private void Start()
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{
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Physics2D.IgnoreCollision(GetComponent<BoxCollider2D>(), playerCollider);
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rigidBody = GetComponent<Rigidbody2D>();
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}
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// Update is called once per frame
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private void Update()
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{
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if (HasEncounteredPlayer())
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eventControls.TriggerEvent(playerCollider, GetComponent<BoxCollider2D>());
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var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
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var totalFramesGoingRight = framesPerSecond * secondsGoingRight;
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@@ -56,4 +59,9 @@ public class BugMovement : MonoBehaviour
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var actualSpeed = movementSpeed;
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rigidBody.velocity = new Vector2(actualSpeed, rigidBody.velocity.y);
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}
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private bool HasEncounteredPlayer()
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{
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return rigidBody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Player));
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}
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}
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@@ -6,7 +6,8 @@ public class CameraMovement : MonoBehaviour
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{
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[SerializeField] GameObject player;
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[SerializeField] float offsetY = 0;
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[SerializeField] float interpolate = 0.2f;
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[SerializeField] float offsetZ = -10;
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[SerializeField] float interpolate = 0.2f;
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private void Start()
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{
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@@ -16,5 +17,6 @@ public class CameraMovement : MonoBehaviour
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private void Update()
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{
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transform.position = Vector2.Lerp(transform.position, player.transform.position + new Vector3(0, offsetY, 0), interpolate);
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transform.position = new Vector3(transform.position.x, transform.position.y, offsetZ);
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}
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}
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@@ -10,8 +10,8 @@ public class EventControls : MonoBehaviour
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[SerializeField] private Tile tile;
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[SerializeField] private Tile successTile;
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[SerializeField] private float framesPerControlTile = 15;
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[SerializeField] private float nextControlYOffset = 0;
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[SerializeField] private float nextControlXOffset = 0;
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[SerializeField] private int nextControlYOffset = 0;
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[SerializeField] private int nextControlXOffset = 0;
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[SerializeField] private float tileMapClearDelayInSeconds = 0.5f;
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private Tilemap tilemap;
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@@ -24,20 +24,38 @@ public class EventControls : MonoBehaviour
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private bool eventDrawn = false;
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private bool eventTriggered = false;
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private int eventCycleInSeconds = 4;
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private int eventCycleInSeconds = 2;
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private int eventCycleAccumalator = 0;
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private int tileMapClearDelayAccumalator = 0;
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private EventControlTile currentEventControl;
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private Collider2D currentPlayerCollider;
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private Collider2D currentEnemyCollider;
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private Queue<EventControlTile> eventControlTilesInCycle;
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private int framesPerSecond => 60;
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private Vector3Int nextControlOffSetAsVector => new Vector3Int(nextControlXOffset, nextControlYOffset, 0);
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public void TriggerEvent(Collider2D playerCollider, Collider2D enemyCollider)
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{
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currentPlayerCollider = playerCollider;
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currentEnemyCollider = enemyCollider;
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Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
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eventTriggered = true;
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}
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public bool IsEventTriggered()
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{
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return eventTriggered;
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}
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private void Start()
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{
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tilemap = GetComponent<Tilemap>();
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eventControlTilesInCycle = new Queue<EventControlTile>();
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eventTriggered = true; // TODO: TEST
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}
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private void Update()
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@@ -45,42 +63,17 @@ public class EventControls : MonoBehaviour
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if (eventTriggered)
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{
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SetTile();
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SetTileMapPosition();
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}
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else
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{
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nextControlAccumalator = 0;
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//SetTileMapPosition();
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}
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if (eventDrawn && eventTriggered)
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{
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if (currentEventControl == null)
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currentEventControl = eventControlTilesInCycle.Dequeue();
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if (Input.GetKeyDown(currentEventControl.keyCode))
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{
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tilemap.SetTile(currentEventControl.position, currentEventControl.successTile);
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currentEventControl = null;
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if (eventControlTilesInCycle.Count == 0)
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{
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eventTriggered = false;
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}
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}
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PerformControlEvent();
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}
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if (eventDrawn && !eventTriggered)
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{
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if (tileMapClearDelayAccumalator >= tileMapClearDelayInSeconds * framesPerSecond)
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{
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tilemap.ClearAllTiles();
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tileMapClearDelayAccumalator = 0;
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eventDrawn = false;
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}
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else
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{
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tileMapClearDelayAccumalator++;
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}
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Reset();
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}
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}
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@@ -92,7 +85,7 @@ public class EventControls : MonoBehaviour
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initialCameraPosition = GetCameraPosition();
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// Store tiles for event cycle
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var eventControlTile = new EventControlTile(KeyCode.W, tile, successTile, GetNextTilePosition()); /* TODO: Hard code */
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var eventControlTile = new EventControlTile(KeyCode.W, tile, successTile, GetNextTilePosition() + nextControlOffSetAsVector); /* TODO: Hard code */
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eventControlTilesInCycle.Enqueue(eventControlTile);
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tilemap.SetTile(eventControlTile.position, tile);
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@@ -105,8 +98,10 @@ public class EventControls : MonoBehaviour
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initialCameraPosition = null;
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eventDrawn = true;
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}
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nextControlAccumalator++;
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else
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{
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nextControlAccumalator++;
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}
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}
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private Vector3Int GetCameraPosition()
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@@ -122,9 +117,56 @@ public class EventControls : MonoBehaviour
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.GetValueOrDefault();
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}
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private void PerformControlEvent()
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{
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nextControlAccumalator = 0;
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if (currentEventControl == null)
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currentEventControl = eventControlTilesInCycle.Dequeue();
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if (Input.GetKeyDown(currentEventControl.keyCode))
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{
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tilemap.SetTile(currentEventControl.position, currentEventControl.successTile);
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currentEventControl = null;
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if (eventControlTilesInCycle.Count == 0)
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{
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eventTriggered = false;
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eventCycleAccumalator = 0;
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}
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}
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else if (eventCycleAccumalator >= eventCycleInSeconds * framesPerSecond)
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{
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}
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else
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{
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eventCycleAccumalator++;
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}
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}
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private void Reset()
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{
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if (tileMapClearDelayAccumalator >= tileMapClearDelayInSeconds * framesPerSecond)
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{
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tilemap.ClearAllTiles();
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tileMapClearDelayAccumalator = 0;
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eventDrawn = false;
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numberOfControlTilesSet = 0;
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Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
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currentPlayerCollider = null;
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currentEnemyCollider = null;
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}
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else
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{
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tileMapClearDelayAccumalator++;
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}
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}
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private void SetTileMapPosition()
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{
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transform.position = camera.transform.position +
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new Vector3(nextControlXOffset, nextControlYOffset, 0); // offset
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new Vector3Int(nextControlXOffset, nextControlYOffset, 0); // offset
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}
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}
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@@ -1,4 +1,5 @@
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using System.Collections;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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@@ -7,12 +8,15 @@ public class Player : MonoBehaviour
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[SerializeField] private float runSpeed = 10f;
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[SerializeField] private float jumpSpeed = 10f;
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[SerializeField] private float runFasterFactor = 1.5f;
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[SerializeField] private float groundErrorThreshold = 0.01f;
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[SerializeField] private float groundErrorThreshold = 0.05f;
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[SerializeField] private float wallLineCaseDistance = 0.5f;
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[SerializeField] private float runErrorThreshold = 0.05f;
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private Rigidbody2D rigidBody;
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private BoxCollider2D collider;
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new private BoxCollider2D collider;
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private Animator animator;
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private bool isInEncounter = false;
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private Vector2 wallLineCaseDistanceVector => new Vector2(wallLineCaseDistance, 0);
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private void Start()
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{
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@@ -23,8 +27,6 @@ public class Player : MonoBehaviour
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private void Update()
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{
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//isInEncounter = HasEncounteredEnemy();
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//if (isInEncounter)
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MovePlayer();
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}
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@@ -33,7 +35,6 @@ public class Player : MonoBehaviour
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Jump();
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Run();
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FlipSprite();
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//MarkAsRunning();
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HandleAnimations();
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}
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@@ -50,6 +51,9 @@ public class Player : MonoBehaviour
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private void Run()
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{
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if (IsPlayerOnWall())
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return;
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var actualRunSpeed = runSpeed;
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// Speed Run Increase
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@@ -71,14 +75,40 @@ public class Player : MonoBehaviour
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private bool IsPlayerOnGround()
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{
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RaycastHit2D hit = Physics2D.Raycast(transform.position,
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-Vector2.up,
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1f + groundErrorThreshold,
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return IsPointOnGround(transform.position + new Vector3(0.3f, 0, 0)) ||
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IsPointOnGround(transform.position + new Vector3(-0.3f, 0, 0));
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}
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private bool IsPointOnGround(Vector2 position)
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{
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RaycastHit2D hit = Physics2D.Raycast(position,
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-Vector2.up,
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groundErrorThreshold,
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LayerMask.GetMask(LayerNames.Ground));
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return hit.collider != null && hit.collider.IsTouching(collider);
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}
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private bool IsPlayerOnWall()
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{
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return IsPointOnWall(transform.position + new Vector3(0, 1, 0)) ||
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IsPointOnWall(transform.position + new Vector3(0, -1, 0)) ||
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IsPointOnWall(transform.position + new Vector3(0, -2, 0));
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}
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private bool IsPointOnWall(Vector2 position)
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{
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var rightHit = Physics2D.Linecast(position,
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position + wallLineCaseDistanceVector,
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LayerMask.GetMask(LayerNames.Ground));
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var leftHit = Physics2D.Linecast(position,
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position - wallLineCaseDistanceVector,
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LayerMask.GetMask(LayerNames.Ground));
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return ((rightHit.collider != null && rightHit.collider.IsTouching(collider)) ||
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(leftHit.collider != null && leftHit.collider.IsTouching(collider))) && !IsPlayerOnGround();
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}
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private bool HasEncounteredEnemy()
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{
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return rigidBody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Enemies));
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@@ -86,27 +116,15 @@ public class Player : MonoBehaviour
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private void FlipSprite()
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{
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if (Mathf.Abs(rigidBody.velocity.x) > Mathf.Epsilon && (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.LeftArrow)))
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if (Mathf.Abs(rigidBody.velocity.x) > runErrorThreshold && (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.LeftArrow)))
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{
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transform.localScale = new Vector2(Mathf.Sign(rigidBody.velocity.x), 1f);
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}
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}
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private void MarkAsRunning()
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{
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if (Mathf.Abs(rigidBody.velocity.x) > Mathf.Epsilon)
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{
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animator.SetBool("IsRunning", true);
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}
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else
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{
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animator.SetBool("IsRunning", false);
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}
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}
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private void HandleAnimations()
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{
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animator.SetBool("IsRunning", Mathf.Abs(rigidBody.velocity.x) > float.Epsilon);
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animator.SetBool("IsRunning", Mathf.Abs(rigidBody.velocity.x) > runErrorThreshold);
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animator.SetBool("IsGround", IsPlayerOnGround());
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animator.SetFloat("YVelocity", rigidBody.velocity.y);
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}
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Reference in New Issue
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