This commit is contained in:
Sweet Tini
2020-02-01 17:40:02 -05:00
21 changed files with 35773 additions and 10398 deletions

View File

@@ -121,10 +121,11 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: e5f777aa09d2ced42baa1cc6bf9dbe54, type: 3}
m_Name:
m_EditorClassIdentifier:
secondsGoingLeft: 1
secondsGoingRight: 1
movementSpeed: 5
secondsGoingLeft: 0.8
secondsGoingRight: 0.8
movementSpeed: 2
playerCollider: {fileID: 0}
eventControls: {fileID: 0}
--- !u!50 &3827363133515929334
Rigidbody2D:
serializedVersion: 4

File diff suppressed because it is too large Load Diff

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@@ -8,6 +8,7 @@ public class BugMovement : MonoBehaviour
[SerializeField] private float secondsGoingRight = 1;
[SerializeField] private float movementSpeed = 10;
[SerializeField] BoxCollider2D playerCollider;
[SerializeField] EventControls eventControls;
private int leftAccumalator = 0;
private int rightAccumalator = 0;
@@ -17,13 +18,15 @@ public class BugMovement : MonoBehaviour
private void Start()
{
Physics2D.IgnoreCollision(GetComponent<BoxCollider2D>(), playerCollider);
rigidBody = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
private void Update()
{
if (HasEncounteredPlayer())
eventControls.TriggerEvent(playerCollider, GetComponent<BoxCollider2D>());
var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
var totalFramesGoingRight = framesPerSecond * secondsGoingRight;
@@ -56,4 +59,9 @@ public class BugMovement : MonoBehaviour
var actualSpeed = movementSpeed;
rigidBody.velocity = new Vector2(actualSpeed, rigidBody.velocity.y);
}
private bool HasEncounteredPlayer()
{
return rigidBody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Player));
}
}

View File

@@ -6,7 +6,8 @@ public class CameraMovement : MonoBehaviour
{
[SerializeField] GameObject player;
[SerializeField] float offsetY = 0;
[SerializeField] float interpolate = 0.2f;
[SerializeField] float offsetZ = -10;
[SerializeField] float interpolate = 0.2f;
private void Start()
{
@@ -16,5 +17,6 @@ public class CameraMovement : MonoBehaviour
private void Update()
{
transform.position = Vector2.Lerp(transform.position, player.transform.position + new Vector3(0, offsetY, 0), interpolate);
transform.position = new Vector3(transform.position.x, transform.position.y, offsetZ);
}
}

View File

@@ -10,8 +10,8 @@ public class EventControls : MonoBehaviour
[SerializeField] private Tile tile;
[SerializeField] private Tile successTile;
[SerializeField] private float framesPerControlTile = 15;
[SerializeField] private float nextControlYOffset = 0;
[SerializeField] private float nextControlXOffset = 0;
[SerializeField] private int nextControlYOffset = 0;
[SerializeField] private int nextControlXOffset = 0;
[SerializeField] private float tileMapClearDelayInSeconds = 0.5f;
private Tilemap tilemap;
@@ -24,20 +24,38 @@ public class EventControls : MonoBehaviour
private bool eventDrawn = false;
private bool eventTriggered = false;
private int eventCycleInSeconds = 4;
private int eventCycleInSeconds = 2;
private int eventCycleAccumalator = 0;
private int tileMapClearDelayAccumalator = 0;
private EventControlTile currentEventControl;
private Collider2D currentPlayerCollider;
private Collider2D currentEnemyCollider;
private Queue<EventControlTile> eventControlTilesInCycle;
private int framesPerSecond => 60;
private Vector3Int nextControlOffSetAsVector => new Vector3Int(nextControlXOffset, nextControlYOffset, 0);
public void TriggerEvent(Collider2D playerCollider, Collider2D enemyCollider)
{
currentPlayerCollider = playerCollider;
currentEnemyCollider = enemyCollider;
Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
eventTriggered = true;
}
public bool IsEventTriggered()
{
return eventTriggered;
}
private void Start()
{
tilemap = GetComponent<Tilemap>();
eventControlTilesInCycle = new Queue<EventControlTile>();
eventTriggered = true; // TODO: TEST
}
private void Update()
@@ -45,42 +63,17 @@ public class EventControls : MonoBehaviour
if (eventTriggered)
{
SetTile();
SetTileMapPosition();
}
else
{
nextControlAccumalator = 0;
//SetTileMapPosition();
}
if (eventDrawn && eventTriggered)
{
if (currentEventControl == null)
currentEventControl = eventControlTilesInCycle.Dequeue();
if (Input.GetKeyDown(currentEventControl.keyCode))
{
tilemap.SetTile(currentEventControl.position, currentEventControl.successTile);
currentEventControl = null;
if (eventControlTilesInCycle.Count == 0)
{
eventTriggered = false;
}
}
PerformControlEvent();
}
if (eventDrawn && !eventTriggered)
{
if (tileMapClearDelayAccumalator >= tileMapClearDelayInSeconds * framesPerSecond)
{
tilemap.ClearAllTiles();
tileMapClearDelayAccumalator = 0;
eventDrawn = false;
}
else
{
tileMapClearDelayAccumalator++;
}
Reset();
}
}
@@ -92,7 +85,7 @@ public class EventControls : MonoBehaviour
initialCameraPosition = GetCameraPosition();
// Store tiles for event cycle
var eventControlTile = new EventControlTile(KeyCode.W, tile, successTile, GetNextTilePosition()); /* TODO: Hard code */
var eventControlTile = new EventControlTile(KeyCode.W, tile, successTile, GetNextTilePosition() + nextControlOffSetAsVector); /* TODO: Hard code */
eventControlTilesInCycle.Enqueue(eventControlTile);
tilemap.SetTile(eventControlTile.position, tile);
@@ -105,8 +98,10 @@ public class EventControls : MonoBehaviour
initialCameraPosition = null;
eventDrawn = true;
}
nextControlAccumalator++;
else
{
nextControlAccumalator++;
}
}
private Vector3Int GetCameraPosition()
@@ -122,9 +117,56 @@ public class EventControls : MonoBehaviour
.GetValueOrDefault();
}
private void PerformControlEvent()
{
nextControlAccumalator = 0;
if (currentEventControl == null)
currentEventControl = eventControlTilesInCycle.Dequeue();
if (Input.GetKeyDown(currentEventControl.keyCode))
{
tilemap.SetTile(currentEventControl.position, currentEventControl.successTile);
currentEventControl = null;
if (eventControlTilesInCycle.Count == 0)
{
eventTriggered = false;
eventCycleAccumalator = 0;
}
}
else if (eventCycleAccumalator >= eventCycleInSeconds * framesPerSecond)
{
}
else
{
eventCycleAccumalator++;
}
}
private void Reset()
{
if (tileMapClearDelayAccumalator >= tileMapClearDelayInSeconds * framesPerSecond)
{
tilemap.ClearAllTiles();
tileMapClearDelayAccumalator = 0;
eventDrawn = false;
numberOfControlTilesSet = 0;
Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
currentPlayerCollider = null;
currentEnemyCollider = null;
}
else
{
tileMapClearDelayAccumalator++;
}
}
private void SetTileMapPosition()
{
transform.position = camera.transform.position +
new Vector3(nextControlXOffset, nextControlYOffset, 0); // offset
new Vector3Int(nextControlXOffset, nextControlYOffset, 0); // offset
}
}

View File

@@ -1,4 +1,5 @@
using System.Collections;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -7,12 +8,15 @@ public class Player : MonoBehaviour
[SerializeField] private float runSpeed = 10f;
[SerializeField] private float jumpSpeed = 10f;
[SerializeField] private float runFasterFactor = 1.5f;
[SerializeField] private float groundErrorThreshold = 0.01f;
[SerializeField] private float groundErrorThreshold = 0.05f;
[SerializeField] private float wallLineCaseDistance = 0.5f;
[SerializeField] private float runErrorThreshold = 0.05f;
private Rigidbody2D rigidBody;
private BoxCollider2D collider;
new private BoxCollider2D collider;
private Animator animator;
private bool isInEncounter = false;
private Vector2 wallLineCaseDistanceVector => new Vector2(wallLineCaseDistance, 0);
private void Start()
{
@@ -23,8 +27,6 @@ public class Player : MonoBehaviour
private void Update()
{
//isInEncounter = HasEncounteredEnemy();
//if (isInEncounter)
MovePlayer();
}
@@ -33,7 +35,6 @@ public class Player : MonoBehaviour
Jump();
Run();
FlipSprite();
//MarkAsRunning();
HandleAnimations();
}
@@ -50,6 +51,9 @@ public class Player : MonoBehaviour
private void Run()
{
if (IsPlayerOnWall())
return;
var actualRunSpeed = runSpeed;
// Speed Run Increase
@@ -71,14 +75,40 @@ public class Player : MonoBehaviour
private bool IsPlayerOnGround()
{
RaycastHit2D hit = Physics2D.Raycast(transform.position,
-Vector2.up,
1f + groundErrorThreshold,
return IsPointOnGround(transform.position + new Vector3(0.3f, 0, 0)) ||
IsPointOnGround(transform.position + new Vector3(-0.3f, 0, 0));
}
private bool IsPointOnGround(Vector2 position)
{
RaycastHit2D hit = Physics2D.Raycast(position,
-Vector2.up,
groundErrorThreshold,
LayerMask.GetMask(LayerNames.Ground));
return hit.collider != null && hit.collider.IsTouching(collider);
}
private bool IsPlayerOnWall()
{
return IsPointOnWall(transform.position + new Vector3(0, 1, 0)) ||
IsPointOnWall(transform.position + new Vector3(0, -1, 0)) ||
IsPointOnWall(transform.position + new Vector3(0, -2, 0));
}
private bool IsPointOnWall(Vector2 position)
{
var rightHit = Physics2D.Linecast(position,
position + wallLineCaseDistanceVector,
LayerMask.GetMask(LayerNames.Ground));
var leftHit = Physics2D.Linecast(position,
position - wallLineCaseDistanceVector,
LayerMask.GetMask(LayerNames.Ground));
return ((rightHit.collider != null && rightHit.collider.IsTouching(collider)) ||
(leftHit.collider != null && leftHit.collider.IsTouching(collider))) && !IsPlayerOnGround();
}
private bool HasEncounteredEnemy()
{
return rigidBody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Enemies));
@@ -86,27 +116,15 @@ public class Player : MonoBehaviour
private void FlipSprite()
{
if (Mathf.Abs(rigidBody.velocity.x) > Mathf.Epsilon && (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.LeftArrow)))
if (Mathf.Abs(rigidBody.velocity.x) > runErrorThreshold && (Input.GetKey(KeyCode.RightArrow) || Input.GetKey(KeyCode.LeftArrow)))
{
transform.localScale = new Vector2(Mathf.Sign(rigidBody.velocity.x), 1f);
}
}
private void MarkAsRunning()
{
if (Mathf.Abs(rigidBody.velocity.x) > Mathf.Epsilon)
{
animator.SetBool("IsRunning", true);
}
else
{
animator.SetBool("IsRunning", false);
}
}
private void HandleAnimations()
{
animator.SetBool("IsRunning", Mathf.Abs(rigidBody.velocity.x) > float.Epsilon);
animator.SetBool("IsRunning", Mathf.Abs(rigidBody.velocity.x) > runErrorThreshold);
animator.SetBool("IsGround", IsPlayerOnGround());
animator.SetFloat("YVelocity", rigidBody.velocity.y);
}

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