fix conflicts
This commit is contained in:
27
Assets/ParallaxBackground.cs
Normal file
27
Assets/ParallaxBackground.cs
Normal file
@@ -0,0 +1,27 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ParallaxBackground : MonoBehaviour
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{
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public Camera camera;
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public SpriteRenderer renderer;
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public Vector2 scrollRate = Vector2.one * .4f;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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//var currentPos =
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//var offset = new Vector3(8f, -7.5f, 0f);
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//renderer.transform.position = camera.transform.position + ((camera.transform.position * new Vector3(scrollRate.x, scrollRate.y, 0f)) - offset);
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}
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}
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11
Assets/ParallaxBackground.cs.meta
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11
Assets/ParallaxBackground.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: af4fa3c5d20488d4fa39fb11819d3f97
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -13,8 +13,9 @@ GameObject:
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- component: {fileID: 3827363133515929328}
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- component: {fileID: 3827363133515929328}
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- component: {fileID: 3827363133515929335}
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- component: {fileID: 3827363133515929335}
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- component: {fileID: 3827363133515929334}
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- component: {fileID: 3827363133515929334}
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- component: {fileID: -6605527394410161759}
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m_Layer: 9
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m_Layer: 9
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m_Name: Bug
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m_Name: GioBug
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_NavMeshLayer: 0
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@@ -72,8 +73,9 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 96053fa04d918a448a0636f9fec1c373, type: 3}
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m_Sprite: {fileID: 7874731793569252650, guid: 843576248a0c2dc4eb92d627ffe951a6,
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m_Color: {r: 1, g: 0, b: 0, a: 1}
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type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipX: 0
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m_FlipY: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_DrawMode: 0
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@@ -96,18 +98,18 @@ BoxCollider2D:
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m_IsTrigger: 0
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0.03701496, y: -0.01850748}
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m_SpriteTilingProperty:
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 1, y: 1}
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oldSize: {x: 3.1875, y: 2.6875}
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newSize: {x: 1, y: 1}
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newSize: {x: 1, y: 1}
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adaptiveTilingThreshold: 0.5
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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drawMode: 0
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adaptiveTiling: 0
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adaptiveTiling: 0
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m_AutoTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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m_Size: {x: 2.51762, y: 2.6286669}
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m_EdgeRadius: 0
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m_EdgeRadius: 0
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--- !u!114 &3827363133515929335
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--- !u!114 &3827363133515929335
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MonoBehaviour:
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MonoBehaviour:
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@@ -123,9 +125,12 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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m_EditorClassIdentifier:
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secondsGoingLeft: 0.8
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secondsGoingLeft: 0.8
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secondsGoingRight: 0.8
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secondsGoingRight: 0.8
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movementSpeed: 2
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movementSpeed: 2.2
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eventTriggerCount: 1
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controlTriggerCounterEvent: 1
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playerCollider: {fileID: 0}
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playerCollider: {fileID: 0}
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eventControls: {fileID: 0}
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eventControls: {fileID: 0}
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player: {fileID: 0}
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--- !u!50 &3827363133515929334
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--- !u!50 &3827363133515929334
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Rigidbody2D:
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Rigidbody2D:
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serializedVersion: 4
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serializedVersion: 4
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@@ -147,3 +152,22 @@ Rigidbody2D:
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m_SleepingMode: 0
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m_SleepingMode: 0
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m_CollisionDetection: 1
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m_CollisionDetection: 1
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m_Constraints: 0
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m_Constraints: 0
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--- !u!95 &-6605527394410161759
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Animator:
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3827363133515929333}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: b76bb1b393cc12742a8731288b81b071, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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File diff suppressed because it is too large
Load Diff
@@ -7,6 +7,8 @@ public class BugMovement : MonoBehaviour
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[SerializeField] private float secondsGoingLeft = 1;
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[SerializeField] private float secondsGoingLeft = 1;
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[SerializeField] private float secondsGoingRight = 1;
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[SerializeField] private float secondsGoingRight = 1;
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[SerializeField] private float movementSpeed = 10;
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[SerializeField] private float movementSpeed = 10;
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[SerializeField] public int eventTriggerCount = 3;
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[SerializeField] public int controlTriggerCounterEvent = 3;
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[SerializeField] Collider2D playerCollider;
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[SerializeField] Collider2D playerCollider;
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[SerializeField] EventControls eventControls;
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[SerializeField] EventControls eventControls;
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[SerializeField] Player player;
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[SerializeField] Player player;
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@@ -14,6 +16,7 @@ public class BugMovement : MonoBehaviour
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private int leftAccumalator = 0;
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private int leftAccumalator = 0;
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private int rightAccumalator = 0;
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private int rightAccumalator = 0;
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private Rigidbody2D rigidBody;
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private Rigidbody2D rigidBody;
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private bool isMovementDisabled = false;
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private int framesPerSecond => 60;
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private int framesPerSecond => 60;
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@@ -27,6 +30,8 @@ public class BugMovement : MonoBehaviour
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{
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{
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if (HasEncounteredPlayer())
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if (HasEncounteredPlayer())
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eventControls.TriggerEvent(playerCollider, GetComponent<Collider2D>(), player);
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eventControls.TriggerEvent(playerCollider, GetComponent<Collider2D>(), player);
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if (isMovementDisabled)
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return;
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var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
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var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
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var totalFramesGoingRight = framesPerSecond * secondsGoingRight;
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var totalFramesGoingRight = framesPerSecond * secondsGoingRight;
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@@ -65,4 +70,14 @@ public class BugMovement : MonoBehaviour
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{
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{
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return rigidBody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Player));
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return rigidBody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Player));
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}
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}
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public void DisableMovement()
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{
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isMovementDisabled = true;
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}
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public void EnableMovement()
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{
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isMovementDisabled = false;
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}
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}
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}
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@@ -13,11 +13,19 @@ public class EventControls : MonoBehaviour
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[SerializeField] private List<Tile> successTiles;
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[SerializeField] private List<Tile> successTiles;
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[SerializeField] private List<Tile> failTiles;
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[SerializeField] private List<Tile> failTiles;
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[SerializeField] private Tile plusTile;
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[SerializeField] private Tile plusTile;
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[SerializeField] private float framesPerControlTile = 15;
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[SerializeField] private float framesPerControlTile = 15;
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[SerializeField] private int nextControlYOffset = 0;
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[SerializeField] private int nextControlYOffset = 0;
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private int nextControlXOffset => 0 - maxNumberOfControlTiles + 1;
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private int nextControlXOffset => 0 - maxNumberOfControlTiles + 1;
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[SerializeField] private float tileMapClearDelayInSeconds = 0.5f;
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[SerializeField] private float tileMapClearDelayInSeconds = 0.5f;
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[SerializeField] private int maxNumberOfControlTiles = 2;
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private int numberOfEventsCount = 0;
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private int maxNumberOfEvents => currentEnemyCollider.gameObject
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.GetComponent<BugMovement>()
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.eventTriggerCount;
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private int maxNumberOfControlTiles => currentEnemyCollider.gameObject
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.GetComponent<BugMovement>()
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.controlTriggerCounterEvent;
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private Tilemap tilemap;
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private Tilemap tilemap;
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@@ -33,6 +41,7 @@ public class EventControls : MonoBehaviour
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private int tileMapClearDelayAccumalator = 0;
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private int tileMapClearDelayAccumalator = 0;
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private EventControlTile currentEventControl;
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private EventControlTile currentEventControl;
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private bool isInBattle = false;
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private bool isInBattle = false;
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private bool hasFailed = false;
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private Collider2D currentPlayerCollider;
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private Collider2D currentPlayerCollider;
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private Collider2D currentEnemyCollider;
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private Collider2D currentEnemyCollider;
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@@ -46,10 +55,15 @@ public class EventControls : MonoBehaviour
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public void TriggerEvent(Collider2D playerCollider, Collider2D enemyCollider, Player player)
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public void TriggerEvent(Collider2D playerCollider, Collider2D enemyCollider, Player player)
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{
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{
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if (isInBattle)
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return;
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currentPlayerCollider = playerCollider;
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currentPlayerCollider = playerCollider;
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currentEnemyCollider = enemyCollider;
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currentEnemyCollider = enemyCollider;
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enemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = false;
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enemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = false;
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enemyCollider.gameObject.GetComponent<BugMovement>().DisableMovement();
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player.StartEncounter();
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player.StartEncounter();
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Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
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Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
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@@ -160,10 +174,18 @@ public class EventControls : MonoBehaviour
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currentEventControl = null;
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currentEventControl = null;
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if (eventControlTilesInCycle.Where(x => !x.isPlusTile && !x.isPerformed).Count() == 0)
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if (eventControlTilesInCycle.Where(x => !x.isPlusTile && !x.isPerformed).Count() == 0)
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{
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{
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numberOfEventsCount++;
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eventTriggered = false;
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eventTriggered = false;
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eventCycleAccumalator = 0;
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eventCycleAccumalator = 0;
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// Destroy(currentEnemyCollider.gameObject);
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// currentEnemyCollider = null;
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if (maxNumberOfControlTiles == numberOfEventsCount)
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{
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player.EndEncounter();
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isInBattle = false;
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// Destroy(currentEnemyCollider.gameObject);
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// currentEnemyCollider = null;
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hasFailed = false;
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}
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}
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}
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return;
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return;
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@@ -174,9 +196,16 @@ public class EventControls : MonoBehaviour
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isInBattle = false;
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isInBattle = false;
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eventCycleAccumalator = 0;
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eventCycleAccumalator = 0;
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currentEventControl = null;
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currentEventControl = null;
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numberOfEventsCount = 0;
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hasFailed = true;
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player.ThrowUserInTheAirHurt();
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player.ThrowUserInTheAirHurt();
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SoundManagerScript.PlaySound("bug laugh");
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SoundManagerScript.PlaySound("bug laugh");
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currentEnemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = true;
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currentEnemyCollider.gameObject.GetComponent<BugMovement>().EnableMovement();
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player.EndEncounter();
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return;
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return;
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}
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}
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else if (FailedToClickCorrect(currentEventControl.keyCode))
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else if (FailedToClickCorrect(currentEventControl.keyCode))
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@@ -187,8 +216,15 @@ public class EventControls : MonoBehaviour
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isInBattle = false;
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isInBattle = false;
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eventCycleAccumalator = 0;
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eventCycleAccumalator = 0;
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currentEventControl = null;
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currentEventControl = null;
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numberOfEventsCount = 0;
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hasFailed = true;
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player.ThrowUserInTheAirHurt();
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player.ThrowUserInTheAirHurt();
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currentEnemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = true;
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currentEnemyCollider.gameObject.GetComponent<BugMovement>().EnableMovement();
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player.EndEncounter();
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SoundManagerScript.PlaySound("bug laugh");
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SoundManagerScript.PlaySound("bug laugh");
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return;
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return;
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}
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}
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@@ -206,16 +242,26 @@ public class EventControls : MonoBehaviour
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eventDrawn = false;
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eventDrawn = false;
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||||||
numberOfControlTilesSet = 0;
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numberOfControlTilesSet = 0;
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||||||
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|
||||||
if (currentEnemyCollider != null)
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if (maxNumberOfControlTiles == numberOfEventsCount)
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Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
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|
||||||
if (!isInBattle)
|
|
||||||
{
|
{
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||||||
currentEnemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = true;
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if (currentEnemyCollider != null && hasFailed)
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||||||
player.EndEncounter();
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Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
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||||||
}
|
|
||||||
|
|
||||||
currentPlayerCollider = null;
|
numberOfEventsCount = 0;
|
||||||
currentEnemyCollider = null;
|
currentPlayerCollider = null;
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||||||
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currentEnemyCollider = null;
|
||||||
|
}
|
||||||
|
else
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||||||
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{
|
||||||
|
eventTriggered = true && !hasFailed;
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||||||
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isInBattle = true && !hasFailed;
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||||||
|
|
||||||
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if (hasFailed)
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||||||
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{
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||||||
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if (currentEnemyCollider != null)
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||||||
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Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
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}
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||||||
else
|
else
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||||||
{
|
{
|
||||||
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|||||||
@@ -20,6 +20,7 @@ public class Player : MonoBehaviour
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|||||||
|
|
||||||
private int currentHealth;
|
private int currentHealth;
|
||||||
private int currentStamina;
|
private int currentStamina;
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||||||
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private float staminaInitialSize;
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||||||
|
|
||||||
[SerializeField] private SpriteRenderer healthBar;
|
[SerializeField] private SpriteRenderer healthBar;
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||||||
[SerializeField] private SpriteRenderer staminaBar;
|
[SerializeField] private SpriteRenderer staminaBar;
|
||||||
@@ -37,10 +38,11 @@ public class Player : MonoBehaviour
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|||||||
rigidBody = GetComponent<Rigidbody2D>();
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rigidBody = GetComponent<Rigidbody2D>();
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||||||
collider = GetComponent<Collider2D>();
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collider = GetComponent<Collider2D>();
|
||||||
animator = GetComponent<Animator>();
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animator = GetComponent<Animator>();
|
||||||
currentHealth = startHealth;
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currentHealth = 1; // startHealth;
|
||||||
currentStamina = startStamina;
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currentStamina = 50; // startStamina;
|
||||||
healthBar.size = new Vector2(1.5f * startHealth, healthBar.size.y);
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healthBar.size = new Vector2(1.5f * startHealth, healthBar.size.y);
|
||||||
staminaBar.size = new Vector2(staminaBar.size.x, staminaBar.size.y);
|
staminaInitialSize = staminaBar.size.x;
|
||||||
|
staminaBar.size = new Vector2(staminaInitialSize * 0.5f, staminaBar.size.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
@@ -91,7 +93,8 @@ public class Player : MonoBehaviour
|
|||||||
SoundManagerScript.PlaySound("drink");
|
SoundManagerScript.PlaySound("drink");
|
||||||
int result = currentStamina + GetStaminaValueChange(coffeValuePercent);
|
int result = currentStamina + GetStaminaValueChange(coffeValuePercent);
|
||||||
currentStamina = result < startStamina ? result : startStamina;
|
currentStamina = result < startStamina ? result : startStamina;
|
||||||
staminaBar.size = new Vector2(staminaBar.size.x * (currentStamina/startStamina), staminaBar.size.y);
|
float multiplier = currentStamina * 1f / startStamina;
|
||||||
|
staminaBar.size = new Vector2(staminaInitialSize * multiplier, staminaBar.size.y);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void DecreaseStaminaAfterBugFight()
|
private void DecreaseStaminaAfterBugFight()
|
||||||
@@ -252,5 +255,6 @@ public class Player : MonoBehaviour
|
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{
|
{
|
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isPlayerHurt = true;
|
isPlayerHurt = true;
|
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GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
|
GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
|
||||||
|
isFighting = false;
|
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}
|
}
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}
|
}
|
||||||
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|||||||
22
Assets/ScrollingBackg.cs
Normal file
22
Assets/ScrollingBackg.cs
Normal file
@@ -0,0 +1,22 @@
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|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
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|
using UnityEngine;
|
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|
public class ScrollingBackg : MonoBehaviour
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{
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public Camera camera;
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public SpriteRenderer renderer;
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// Start is called before the first frame update
|
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void Start()
|
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|
{
|
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|
}
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void Update()
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{
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}
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11
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Assets/Sprites/Enemy/JackBug.meta
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Assets/Sprites/Enemy/JackBug/JackBug.anim
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81
Assets/Sprites/Enemy/JackBug/JackBug.anim
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@@ -0,0 +1,81 @@
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8
Assets/Sprites/Enemy/JackBug/JackBug.anim.meta
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247
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pSDShowRemoveMatteOption: 0
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userData:
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assetBundleName:
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assetBundleVariant:
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72
Assets/Sprites/Enemy/JackBug/JackBugAnim.controller
Normal file
72
Assets/Sprites/Enemy/JackBug/JackBugAnim.controller
Normal file
@@ -0,0 +1,72 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
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|
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|
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|
serializedVersion: 5
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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--- !u!91 &9100000
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AnimatorController:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: JackBugAnim
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|
serializedVersion: 5
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m_AnimatorParameters: []
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m_AnimatorLayers:
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|
- serializedVersion: 5
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m_Name: Base Layer
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m_StateMachine: {fileID: -9016985254151537076}
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m_Behaviours: []
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m_Controller: {fileID: 9100000}
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8
Assets/Sprites/Enemy/JackBug/JackBugAnim.controller.meta
Normal file
8
Assets/Sprites/Enemy/JackBug/JackBugAnim.controller.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: fd65b2863cc560a40b6ad3af267aac55
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -31,6 +31,7 @@ AnimatorStateMachine:
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m_AnyStateTransitions:
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m_AnyStateTransitions:
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- {fileID: 3708718943660755162}
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- {fileID: 3708718943660755162}
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- {fileID: -1637549219293370904}
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- {fileID: -5898471161503941254}
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m_EntryTransitions: []
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m_EntryTransitions: []
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m_StateMachineTransitions: {}
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m_StateMachineTransitions: {}
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m_StateMachineBehaviours: []
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m_StateMachineBehaviours: []
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@@ -39,7 +40,7 @@ AnimatorStateMachine:
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m_ExitPosition: {x: 390, y: 70, z: 0}
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m_ExitPosition: {x: 390, y: 70, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
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m_DefaultState: {fileID: -2991084837782200938}
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m_DefaultState: {fileID: -2991084837782200938}
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--- !u!1101 &-5610768259902955866
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--- !u!1101 &-5898471161503941254
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AnimatorStateTransition:
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
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@@ -47,11 +48,11 @@ AnimatorStateTransition:
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Name:
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m_Conditions:
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m_Conditions:
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- m_ConditionMode: 2
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- m_ConditionMode: 1
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m_ConditionEvent: IsFighting
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m_ConditionEvent: IsFighting
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: -2991084837782200938}
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m_DstState: {fileID: 5819910786424590319}
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m_Mute: 0
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m_Mute: 0
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m_IsExit: 0
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m_IsExit: 0
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@@ -123,7 +124,6 @@ AnimatorState:
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m_CycleOffset: 0
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m_CycleOffset: 0
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m_Transitions:
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m_Transitions:
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- {fileID: -4109286016316069763}
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- {fileID: -4109286016316069763}
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- {fileID: -880235167412170940}
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m_StateMachineBehaviours: []
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m_StateMachineBehaviours: []
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m_Position: {x: 50, y: 50, z: 0}
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m_Position: {x: 50, y: 50, z: 0}
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m_IKOnFeet: 0
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m_IKOnFeet: 0
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@@ -139,6 +139,31 @@ AnimatorState:
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m_MirrorParameter:
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m_MirrorParameter:
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m_CycleOffsetParameter:
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m_CycleOffsetParameter:
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m_TimeParameter:
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m_TimeParameter:
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--- !u!1101 &-2394224690546515301
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 2
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m_ConditionEvent: IsFighting
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m_TransitionDuration: 0.25
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_HasExitTime: 0
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m_HasFixedDuration: 1
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &-880235167412170940
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--- !u!1101 &-880235167412170940
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AnimatorStateTransition:
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_ObjectHideFlags: 1
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@@ -164,31 +189,6 @@ AnimatorStateTransition:
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m_InterruptionSource: 0
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m_OrderedInterruption: 1
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m_OrderedInterruption: 1
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m_CanTransitionToSelf: 1
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m_CanTransitionToSelf: 1
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--- !u!1101 &-1637549219293370904
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AnimatorStateTransition:
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m_ObjectHideFlags: 1
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_Name:
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m_Conditions:
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- m_ConditionMode: 1
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m_ConditionEvent: IsHurt
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m_EventTreshold: 0
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m_DstStateMachine: {fileID: 0}
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m_DstState: {fileID: 3898215635428985453}
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m_Mute: 0
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serializedVersion: 3
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m_TransitionDuration: 0
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m_TransitionOffset: 0
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m_ExitTime: 0.75
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m_HasFixedDuration: 1
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m_CanTransitionToSelf: 1
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--- !u!91 &9100000
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--- !u!91 &9100000
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AnimatorController:
|
AnimatorController:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@@ -203,31 +203,31 @@ AnimatorController:
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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- m_Name: IsGround
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- m_Name: IsGround
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m_DefaultFloat: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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- m_Name: YVelocity
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- m_Name: YVelocity
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m_Type: 1
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m_DefaultFloat: 0
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m_DefaultFloat: 0
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m_DefaultInt: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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- m_Name: IsFighting
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- m_Name: IsFighting
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m_DefaultFloat: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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- m_Name: IsHurt
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- m_Name: IsHurt
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m_DefaultFloat: 0
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m_DefaultFloat: 0
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m_DefaultBool: 0
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m_DefaultBool: 0
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m_Controller: {fileID: 0}
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m_Controller: {fileID: 9100000}
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m_AnimatorLayers:
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m_AnimatorLayers:
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- serializedVersion: 5
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- serializedVersion: 5
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m_Name: Base Layer
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m_Name: Base Layer
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@@ -488,7 +488,7 @@ AnimatorState:
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m_Speed: 1
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m_Speed: 1
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m_CycleOffset: 0
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m_CycleOffset: 0
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- {fileID: -5610768259902955866}
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- {fileID: -2394224690546515301}
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@@ -46,3 +46,6 @@ TagManager:
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- name: Default
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- name: Default
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uniqueID: 0
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- name: Stats
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uniqueID: 4179335367
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locked: 0
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|||||||
Reference in New Issue
Block a user