Files
fatal-exception/Assets/ParallaxBackground.cs
2020-02-02 10:21:38 -05:00

28 lines
646 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParallaxBackground : MonoBehaviour
{
public Camera camera;
public SpriteRenderer renderer;
public Vector2 scrollRate = Vector2.one * .4f;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
//var currentPos =
//var offset = new Vector3(8f, -7.5f, 0f);
//renderer.transform.position = camera.transform.position + ((camera.transform.position * new Vector3(scrollRate.x, scrollRate.y, 0f)) - offset);
}
}