fix conflicts
This commit is contained in:
27
Assets/ParallaxBackground.cs
Normal file
27
Assets/ParallaxBackground.cs
Normal file
@@ -0,0 +1,27 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ParallaxBackground : MonoBehaviour
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{
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public Camera camera;
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public SpriteRenderer renderer;
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public Vector2 scrollRate = Vector2.one * .4f;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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//var currentPos =
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//var offset = new Vector3(8f, -7.5f, 0f);
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//renderer.transform.position = camera.transform.position + ((camera.transform.position * new Vector3(scrollRate.x, scrollRate.y, 0f)) - offset);
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}
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}
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11
Assets/ParallaxBackground.cs.meta
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11
Assets/ParallaxBackground.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: af4fa3c5d20488d4fa39fb11819d3f97
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -13,8 +13,9 @@ GameObject:
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- component: {fileID: 3827363133515929328}
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- component: {fileID: 3827363133515929335}
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- component: {fileID: 3827363133515929334}
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- component: {fileID: -6605527394410161759}
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m_Layer: 9
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m_Name: Bug
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m_Name: GioBug
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@@ -72,8 +73,9 @@ SpriteRenderer:
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 96053fa04d918a448a0636f9fec1c373, type: 3}
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m_Color: {r: 1, g: 0, b: 0, a: 1}
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m_Sprite: {fileID: 7874731793569252650, guid: 843576248a0c2dc4eb92d627ffe951a6,
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type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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@@ -96,18 +98,18 @@ BoxCollider2D:
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: 0.03701496, y: -0.01850748}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 1, y: 1}
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oldSize: {x: 3.1875, y: 2.6875}
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newSize: {x: 1, y: 1}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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adaptiveTiling: 0
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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m_Size: {x: 2.51762, y: 2.6286669}
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m_EdgeRadius: 0
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--- !u!114 &3827363133515929335
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MonoBehaviour:
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@@ -123,9 +125,12 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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secondsGoingLeft: 0.8
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secondsGoingRight: 0.8
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movementSpeed: 2
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movementSpeed: 2.2
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eventTriggerCount: 1
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controlTriggerCounterEvent: 1
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playerCollider: {fileID: 0}
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eventControls: {fileID: 0}
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player: {fileID: 0}
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--- !u!50 &3827363133515929334
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Rigidbody2D:
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serializedVersion: 4
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@@ -147,3 +152,22 @@ Rigidbody2D:
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m_SleepingMode: 0
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m_CollisionDetection: 1
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m_Constraints: 0
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--- !u!95 &-6605527394410161759
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Animator:
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serializedVersion: 3
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3827363133515929333}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: b76bb1b393cc12742a8731288b81b071, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorControllerStateOnDisable: 0
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File diff suppressed because it is too large
Load Diff
@@ -7,6 +7,8 @@ public class BugMovement : MonoBehaviour
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[SerializeField] private float secondsGoingLeft = 1;
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[SerializeField] private float secondsGoingRight = 1;
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[SerializeField] private float movementSpeed = 10;
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[SerializeField] public int eventTriggerCount = 3;
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[SerializeField] public int controlTriggerCounterEvent = 3;
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[SerializeField] Collider2D playerCollider;
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[SerializeField] EventControls eventControls;
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[SerializeField] Player player;
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@@ -14,6 +16,7 @@ public class BugMovement : MonoBehaviour
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private int leftAccumalator = 0;
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private int rightAccumalator = 0;
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private Rigidbody2D rigidBody;
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private bool isMovementDisabled = false;
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private int framesPerSecond => 60;
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@@ -27,6 +30,8 @@ public class BugMovement : MonoBehaviour
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{
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if (HasEncounteredPlayer())
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eventControls.TriggerEvent(playerCollider, GetComponent<Collider2D>(), player);
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if (isMovementDisabled)
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return;
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var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
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var totalFramesGoingRight = framesPerSecond * secondsGoingRight;
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@@ -65,4 +70,14 @@ public class BugMovement : MonoBehaviour
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{
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return rigidBody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Player));
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}
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public void DisableMovement()
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{
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isMovementDisabled = true;
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}
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public void EnableMovement()
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{
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isMovementDisabled = false;
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}
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}
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@@ -13,11 +13,19 @@ public class EventControls : MonoBehaviour
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[SerializeField] private List<Tile> successTiles;
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[SerializeField] private List<Tile> failTiles;
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[SerializeField] private Tile plusTile;
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[SerializeField] private float framesPerControlTile = 15;
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[SerializeField] private int nextControlYOffset = 0;
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private int nextControlXOffset => 0 - maxNumberOfControlTiles + 1;
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[SerializeField] private float tileMapClearDelayInSeconds = 0.5f;
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[SerializeField] private int maxNumberOfControlTiles = 2;
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private int numberOfEventsCount = 0;
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private int maxNumberOfEvents => currentEnemyCollider.gameObject
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.GetComponent<BugMovement>()
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.eventTriggerCount;
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private int maxNumberOfControlTiles => currentEnemyCollider.gameObject
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.GetComponent<BugMovement>()
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.controlTriggerCounterEvent;
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private Tilemap tilemap;
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@@ -33,6 +41,7 @@ public class EventControls : MonoBehaviour
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private int tileMapClearDelayAccumalator = 0;
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private EventControlTile currentEventControl;
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private bool isInBattle = false;
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private bool hasFailed = false;
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private Collider2D currentPlayerCollider;
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private Collider2D currentEnemyCollider;
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@@ -46,10 +55,15 @@ public class EventControls : MonoBehaviour
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public void TriggerEvent(Collider2D playerCollider, Collider2D enemyCollider, Player player)
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{
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if (isInBattle)
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return;
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currentPlayerCollider = playerCollider;
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currentEnemyCollider = enemyCollider;
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enemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = false;
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enemyCollider.gameObject.GetComponent<BugMovement>().DisableMovement();
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player.StartEncounter();
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Physics2D.IgnoreCollision(playerCollider, enemyCollider, true);
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@@ -160,10 +174,18 @@ public class EventControls : MonoBehaviour
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currentEventControl = null;
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if (eventControlTilesInCycle.Where(x => !x.isPlusTile && !x.isPerformed).Count() == 0)
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{
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numberOfEventsCount++;
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eventTriggered = false;
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eventCycleAccumalator = 0;
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// Destroy(currentEnemyCollider.gameObject);
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// currentEnemyCollider = null;
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if (maxNumberOfControlTiles == numberOfEventsCount)
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{
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player.EndEncounter();
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isInBattle = false;
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// Destroy(currentEnemyCollider.gameObject);
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// currentEnemyCollider = null;
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hasFailed = false;
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}
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}
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return;
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@@ -174,9 +196,16 @@ public class EventControls : MonoBehaviour
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isInBattle = false;
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eventCycleAccumalator = 0;
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currentEventControl = null;
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numberOfEventsCount = 0;
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hasFailed = true;
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player.ThrowUserInTheAirHurt();
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SoundManagerScript.PlaySound("bug laugh");
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currentEnemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = true;
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currentEnemyCollider.gameObject.GetComponent<BugMovement>().EnableMovement();
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player.EndEncounter();
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return;
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}
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else if (FailedToClickCorrect(currentEventControl.keyCode))
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@@ -187,8 +216,15 @@ public class EventControls : MonoBehaviour
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isInBattle = false;
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eventCycleAccumalator = 0;
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currentEventControl = null;
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numberOfEventsCount = 0;
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hasFailed = true;
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player.ThrowUserInTheAirHurt();
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currentEnemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = true;
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currentEnemyCollider.gameObject.GetComponent<BugMovement>().EnableMovement();
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player.EndEncounter();
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SoundManagerScript.PlaySound("bug laugh");
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return;
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}
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@@ -206,16 +242,26 @@ public class EventControls : MonoBehaviour
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eventDrawn = false;
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numberOfControlTilesSet = 0;
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if (currentEnemyCollider != null)
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Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
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if (!isInBattle)
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if (maxNumberOfControlTiles == numberOfEventsCount)
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{
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currentEnemyCollider.gameObject.GetComponent<SpriteRenderer>().enabled = true;
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player.EndEncounter();
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}
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if (currentEnemyCollider != null && hasFailed)
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Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
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currentPlayerCollider = null;
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currentEnemyCollider = null;
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numberOfEventsCount = 0;
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currentPlayerCollider = null;
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currentEnemyCollider = null;
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}
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else
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{
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eventTriggered = true && !hasFailed;
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isInBattle = true && !hasFailed;
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if (hasFailed)
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{
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if (currentEnemyCollider != null)
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Physics2D.IgnoreCollision(currentPlayerCollider, currentEnemyCollider, false);
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}
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}
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}
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else
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{
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@@ -20,6 +20,7 @@ public class Player : MonoBehaviour
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private int currentHealth;
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private int currentStamina;
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private float staminaInitialSize;
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[SerializeField] private SpriteRenderer healthBar;
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[SerializeField] private SpriteRenderer staminaBar;
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@@ -37,10 +38,11 @@ public class Player : MonoBehaviour
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rigidBody = GetComponent<Rigidbody2D>();
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collider = GetComponent<Collider2D>();
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animator = GetComponent<Animator>();
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currentHealth = startHealth;
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currentStamina = startStamina;
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currentHealth = 1; // startHealth;
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currentStamina = 50; // startStamina;
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healthBar.size = new Vector2(1.5f * startHealth, healthBar.size.y);
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staminaBar.size = new Vector2(staminaBar.size.x, staminaBar.size.y);
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staminaInitialSize = staminaBar.size.x;
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staminaBar.size = new Vector2(staminaInitialSize * 0.5f, staminaBar.size.y);
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}
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private void Update()
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@@ -91,7 +93,8 @@ public class Player : MonoBehaviour
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SoundManagerScript.PlaySound("drink");
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int result = currentStamina + GetStaminaValueChange(coffeValuePercent);
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currentStamina = result < startStamina ? result : startStamina;
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staminaBar.size = new Vector2(staminaBar.size.x * (currentStamina/startStamina), staminaBar.size.y);
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float multiplier = currentStamina * 1f / startStamina;
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staminaBar.size = new Vector2(staminaInitialSize * multiplier, staminaBar.size.y);
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}
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private void DecreaseStaminaAfterBugFight()
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@@ -252,5 +255,6 @@ public class Player : MonoBehaviour
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{
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isPlayerHurt = true;
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GetComponent<Rigidbody2D>().velocity += new Vector2(Mathf.Sign(transform.localScale.x) * -1 * hurtVelocity, hurtVelocity);
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isFighting = false;
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||||
}
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||||
}
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||||
|
||||
22
Assets/ScrollingBackg.cs
Normal file
22
Assets/ScrollingBackg.cs
Normal file
@@ -0,0 +1,22 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ScrollingBackg : MonoBehaviour
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||||
{
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||||
public Camera camera;
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||||
public SpriteRenderer renderer;
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||||
public Vector2 scrollSpeed = Vector2.one * .4f;
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||||
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// Start is called before the first frame update
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void Start()
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||||
{
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||||
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||||
}
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||||
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||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
11
Assets/ScrollingBackg.cs.meta
Normal file
11
Assets/ScrollingBackg.cs.meta
Normal file
@@ -0,0 +1,11 @@
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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8
Assets/Sprites/Enemy/JackBug.meta
Normal file
8
Assets/Sprites/Enemy/JackBug.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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folderAsset: yes
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userData:
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assetBundleName:
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assetBundleVariant:
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81
Assets/Sprites/Enemy/JackBug/JackBug.anim
Normal file
81
Assets/Sprites/Enemy/JackBug/JackBug.anim
Normal file
@@ -0,0 +1,81 @@
|
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: JackBug
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m_Compressed: 0
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m_Controller: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000}
|
||||
- m_Name: IsFighting
|
||||
m_Type: 4
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000}
|
||||
- m_Name: IsHurt
|
||||
m_Type: 4
|
||||
m_DefaultFloat: 0
|
||||
m_DefaultInt: 0
|
||||
m_DefaultBool: 0
|
||||
m_Controller: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000}
|
||||
m_AnimatorLayers:
|
||||
- serializedVersion: 5
|
||||
m_Name: Base Layer
|
||||
@@ -488,7 +488,7 @@ AnimatorState:
|
||||
m_Speed: 1
|
||||
m_CycleOffset: 0
|
||||
m_Transitions:
|
||||
- {fileID: -5610768259902955866}
|
||||
- {fileID: -2394224690546515301}
|
||||
m_StateMachineBehaviours: []
|
||||
m_Position: {x: 50, y: 50, z: 0}
|
||||
m_IKOnFeet: 0
|
||||
|
||||
Reference in New Issue
Block a user