Finished making successful path for event controls
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26
Assets/Model/EventControlTile.cs
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26
Assets/Model/EventControlTile.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.Tilemaps;
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namespace Assets.Model
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{
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public class EventControlTile
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{
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public KeyCode keyCode;
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public Tile tile;
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public Tile successTile;
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public Vector3Int position;
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public EventControlTile(KeyCode keyCode, Tile tile, Tile successTile, Vector3Int position)
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{
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this.keyCode = keyCode;
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this.tile = tile;
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this.successTile = successTile;
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this.position = position;
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}
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}
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}
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11
Assets/Model/EventControlTile.cs.meta
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11
Assets/Model/EventControlTile.cs.meta
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fileFormatVersion: 2
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guid: 651afb7ac1f7a324b8b21db2b04ff151
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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