Finished making successful path for event controls

This commit is contained in:
2020-02-01 13:27:07 -05:00
parent 26083d4112
commit 588df6407f
11 changed files with 239 additions and 79 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Tilemaps;
namespace Assets.Model
{
public class EventControlTile
{
public KeyCode keyCode;
public Tile tile;
public Tile successTile;
public Vector3Int position;
public EventControlTile(KeyCode keyCode, Tile tile, Tile successTile, Vector3Int position)
{
this.keyCode = keyCode;
this.tile = tile;
this.successTile = successTile;
this.position = position;
}
}
}

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