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@@ -4,9 +4,10 @@ using UnityEngine;
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public class BugMovement : MonoBehaviour
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{
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[SerializeField] private int secondsGoingLeft = 1;
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[SerializeField] private int secondsGoingRight = 1;
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[SerializeField] private float secondsGoingLeft = 1;
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[SerializeField] private float secondsGoingRight = 1;
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[SerializeField] private float movementSpeed = 10;
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[SerializeField] PolygonCollider2D playerCollider;
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private int leftAccumalator = 0;
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private int rightAccumalator = 0;
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@@ -16,8 +17,7 @@ public class BugMovement : MonoBehaviour
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private void Start()
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{
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// Physics2D.IgnoreLayerCollision(LayerMask.GetMask())
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Physics2D.IgnoreCollision(GetComponent<BoxCollider2D>(), playerCollider);
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rigidBody = GetComponent<Rigidbody2D>();
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}
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