fixed merge

This commit is contained in:
2020-02-01 01:47:44 -05:00
parent 6902571489
commit 3c794540ce
8 changed files with 200 additions and 8 deletions

View File

@@ -0,0 +1,59 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BugMovement : MonoBehaviour
{
[SerializeField] private float secondsGoingLeft = 1;
[SerializeField] private float secondsGoingRight = 1;
[SerializeField] private float movementSpeed = 10;
[SerializeField] PolygonCollider2D playerCollider;
private int leftAccumalator = 0;
private int rightAccumalator = 0;
private Rigidbody2D rigidBody;
private int framesPerSecond => 60;
private void Start()
{
Physics2D.IgnoreCollision(GetComponent<BoxCollider2D>(), playerCollider);
rigidBody = GetComponent<Rigidbody2D>();
}
// Update is called once per frame
private void Update()
{
var totalFramesGoingLeft = framesPerSecond * secondsGoingLeft;
var totalFramesGoingRight = framesPerSecond * secondsGoingRight;
if (leftAccumalator <= totalFramesGoingLeft)
{
MoveLeft();
leftAccumalator++;
if (leftAccumalator == totalFramesGoingLeft)
rightAccumalator = 0;
}
else if (rightAccumalator <= totalFramesGoingRight)
{
MoveRight();
rightAccumalator++;
if (rightAccumalator == totalFramesGoingRight)
leftAccumalator = 0;
}
}
private void MoveLeft()
{
var actualSpeed = movementSpeed * -1;
rigidBody.velocity = new Vector2(actualSpeed, rigidBody.velocity.y);
}
private void MoveRight()
{
var actualSpeed = movementSpeed;
rigidBody.velocity = new Vector2(actualSpeed, rigidBody.velocity.y);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: e5f777aa09d2ced42baa1cc6bf9dbe54
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
public class EventControlsDisplay : MonoBehaviour
{
[SerializeField] private Camera camera;
private Tilemap tilemap;
[SerializeField] private Tile tile;
void Start()
{
tilemap = GetComponent<Tilemap>();
}
void Update()
{
tilemap.SetTile(new Vector3Int((int)camera.transform.position.x, (int)camera.transform.position.y, (int)camera.transform.position.z), tile);
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 555a3f8aa89a0e84fb6c43249a117f93
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -7,18 +7,22 @@ public class Player : MonoBehaviour
[SerializeField] private float runSpeed = 10f;
[SerializeField] private float jumpSpeed = 10f;
[SerializeField] private float runFasterFactor = 1.5f;
[SerializeField] private float groundErrorThreshold = 0.01f;
private Rigidbody2D rigidbody;
private PolygonCollider2D collider;
private bool isInEncounter = false;
private void Start()
{
rigidbody = GetComponent<Rigidbody2D>();
collider = GetComponent<PolygonCollider2D>();
}
private void Update()
{
Debug.Log(HasEncounteredEnemy());
//isInEncounter = HasEncounteredEnemy();
//if (isInEncounter)
MovePlayer();
}
@@ -30,10 +34,8 @@ public class Player : MonoBehaviour
private void Jump()
{
var playerOnGround = rigidbody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Ground));
// Jump
if (Input.GetKey(KeyCode.Space) && playerOnGround)
if (Input.GetKey(KeyCode.Space) && IsPlayerOnGround())
{
rigidbody.velocity += new Vector2(0, jumpSpeed);
rigidbody.velocity = new Vector2(rigidbody.velocity.x,
@@ -62,6 +64,16 @@ public class Player : MonoBehaviour
}
}
private bool IsPlayerOnGround()
{
RaycastHit2D hit = Physics2D.Raycast(transform.position,
-Vector2.up,
1f + groundErrorThreshold,
LayerMask.GetMask(LayerNames.Ground));
return hit.collider != null && hit.collider.IsTouching(collider);
}
private bool HasEncounteredEnemy()
{
return rigidbody.IsTouchingLayers(LayerMask.GetMask(LayerNames.Enemies));