23 lines
541 B
C#
23 lines
541 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Tilemaps;
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public class EventControlsDisplay : MonoBehaviour
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{
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[SerializeField] private Camera camera;
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private Tilemap tilemap;
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[SerializeField] private Tile tile;
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void Start()
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{
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tilemap = GetComponent<Tilemap>();
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}
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void Update()
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{
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tilemap.SetTile(new Vector3Int((int)camera.transform.position.x, (int)camera.transform.position.y, (int)camera.transform.position.z), tile);
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}
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}
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