Set up scene template

This commit is contained in:
Sweet Tini
2020-01-28 21:31:15 -05:00
parent ecf37d2220
commit 173f695144
16 changed files with 671 additions and 212 deletions

View File

@@ -12,8 +12,8 @@ PlayerSettings:
targetDevice: 2
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: GlobalGameJam2020
companyName: InsTechnologies
productName: Global Game Jam 2020
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
@@ -42,8 +42,8 @@ PlayerSettings:
m_SplashScreenLogos: []
m_VirtualRealitySplashScreen: {fileID: 0}
m_HolographicTrackingLossScreen: {fileID: 0}
defaultScreenWidth: 1024
defaultScreenHeight: 768
defaultScreenWidth: 256
defaultScreenHeight: 240
defaultScreenWidthWeb: 960
defaultScreenHeightWeb: 600
m_StereoRenderingPath: 0
@@ -66,21 +66,21 @@ PlayerSettings:
androidStartInFullscreen: 1
androidRenderOutsideSafeArea: 1
androidUseSwappy: 0
androidBlitType: 0
defaultIsNativeResolution: 1
macRetinaSupport: 1
runInBackground: 1
captureSingleScreen: 0
androidBlitType: 1
defaultIsNativeResolution: 0
macRetinaSupport: 0
runInBackground: 0
captureSingleScreen: 1
muteOtherAudioSources: 0
Prepare IOS For Recording: 0
Force IOS Speakers When Recording: 0
deferSystemGesturesMode: 0
hideHomeButton: 0
submitAnalytics: 1
usePlayerLog: 1
usePlayerLog: 0
bakeCollisionMeshes: 0
forceSingleInstance: 0
useFlipModelSwapchain: 1
forceSingleInstance: 1
useFlipModelSwapchain: 0
resizableWindow: 0
useMacAppStoreValidation: 0
macAppStoreCategory: public.app-category.games
@@ -94,7 +94,7 @@ PlayerSettings:
visibleInBackground: 1
allowFullscreenSwitch: 1
graphicsJobMode: 0
fullscreenMode: 1
fullscreenMode: 3
xboxSpeechDB: 0
xboxEnableHeadOrientation: 0
xboxEnableGuest: 0
@@ -120,7 +120,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
bundleVersion: 0.1
bundleVersion: 0.0.1
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
@@ -522,7 +522,17 @@ PlayerSettings:
webGLLinkerTarget: 1
webGLThreadsSupport: 0
webGLWasmStreaming: 0
scriptingDefineSymbols: {}
scriptingDefineSymbols:
1: UNITY_POST_PROCESSING_STACK_V2
7: UNITY_POST_PROCESSING_STACK_V2
13: UNITY_POST_PROCESSING_STACK_V2
19: UNITY_POST_PROCESSING_STACK_V2
21: UNITY_POST_PROCESSING_STACK_V2
25: UNITY_POST_PROCESSING_STACK_V2
26: UNITY_POST_PROCESSING_STACK_V2
27: UNITY_POST_PROCESSING_STACK_V2
28: UNITY_POST_PROCESSING_STACK_V2
29: UNITY_POST_PROCESSING_STACK_V2
platformArchitecture: {}
scriptingBackend: {}
il2cppCompilerConfiguration: {}