completed health and stamikna script

This commit is contained in:
Jack Rus
2020-02-01 20:32:24 -05:00
parent b74112993e
commit 0f76de2938
10 changed files with 624 additions and 29 deletions

18
Assets/HealthScript.cs Normal file
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@@ -0,0 +1,18 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HealthScript : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

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20
Assets/PlayerContact.cs Normal file
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@@ -0,0 +1,20 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerContact : MonoBehaviour
{
public Player player;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
}

View File

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m_NavMeshLayer: 0
@@ -2408,7 +2751,7 @@ SpriteRenderer:
m_SpriteTileMode: 0
m_WasSpriteAssigned: 1
m_MaskInteraction: 0
m_SpriteSortPoint: 0
m_SpriteSortPoint: 1
--- !u!1 &2120494076
GameObject:
m_ObjectHideFlags: 0
@@ -47141,6 +47484,11 @@ PrefabInstance:
propertyPath: m_Name
value: Pizza
objectReference: {fileID: 0}
- target: {fileID: 1137786072160203054, guid: f859e1c9214db2c4eaaeff51febb3222,
type: 3}
propertyPath: m_TagString
value: Pizza
objectReference: {fileID: 0}
- target: {fileID: 8554420466772133694, guid: f859e1c9214db2c4eaaeff51febb3222,
type: 3}
propertyPath: m_LocalPosition.x
@@ -47324,11 +47672,36 @@ PrefabInstance:
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 5520736153122788072, guid: 2ccb08e2c4b8851498f8ecbf1a873146,
type: 3}
propertyPath: m_Offset.x
value: 0.032886505
objectReference: {fileID: 0}
- target: {fileID: 5520736153122788072, guid: 2ccb08e2c4b8851498f8ecbf1a873146,
type: 3}
propertyPath: m_Size.x
value: 0.95738983
objectReference: {fileID: 0}
- target: {fileID: 5520736153122788072, guid: 2ccb08e2c4b8851498f8ecbf1a873146,
type: 3}
propertyPath: m_Offset.y
value: -0.09043503
objectReference: {fileID: 0}
- target: {fileID: 5520736153122788072, guid: 2ccb08e2c4b8851498f8ecbf1a873146,
type: 3}
propertyPath: m_Size.y
value: 1.31913
objectReference: {fileID: 0}
- target: {fileID: 6870250841519595495, guid: 2ccb08e2c4b8851498f8ecbf1a873146,
type: 3}
propertyPath: m_Name
value: Coffee
objectReference: {fileID: 0}
- target: {fileID: 6870250841519595495, guid: 2ccb08e2c4b8851498f8ecbf1a873146,
type: 3}
propertyPath: m_TagString
value: Coffee
objectReference: {fileID: 0}
- target: {fileID: 7123021364386132083, guid: 2ccb08e2c4b8851498f8ecbf1a873146,
type: 3}
propertyPath: m_LocalPosition.x

View File

@@ -11,6 +11,16 @@ public class Player : MonoBehaviour
[SerializeField] private float groundErrorThreshold = 0.05f;
[SerializeField] private float wallLineCaseDistance = 0.5f;
[SerializeField] private float runErrorThreshold = 0.05f;
[SerializeField] private int startHealth = 3;
private int currentHealth;
[SerializeField] private int startStamina = 100;
[SerializeField] private int coffeValuePercent = 10;
[SerializeField] private int bugStaminaDamagePercent = 15;
private int currentStamina;
[SerializeField] private SpriteRenderer healthBar;
[SerializeField] private SpriteRenderer staminaBar;
private Rigidbody2D rigidBody;
new private BoxCollider2D collider;
@@ -23,13 +33,51 @@ public class Player : MonoBehaviour
rigidBody = GetComponent<Rigidbody2D>();
collider = GetComponent<BoxCollider2D>();
animator = GetComponent<Animator>();
currentHealth = startHealth;
currentStamina = startStamina;
healthBar.size = new Vector2(1.5f * startHealth, healthBar.size.y);
staminaBar.size = new Vector2(staminaBar.size.x, staminaBar.size.y);
}
private void Update()
{
{
MovePlayer();
}
void OnCollisionEnter2D(Collision2D coll)
{
if (coll.gameObject.tag == "Pizza")
{
Destroy(coll.gameObject);
currentHealth += currentHealth < startHealth ? 1 : 0;
healthBar.size = new Vector2(1.5f * currentHealth, this.healthBar.size.y);
}
else if (coll.gameObject.tag == "Coffee")
{
Destroy(coll.gameObject);
DrinkCoffee();
}
}
private void DrinkCoffee()
{
int result = currentStamina + GetStaminaValueChange(coffeValuePercent);
currentStamina = result < startStamina ? result : startStamina;
staminaBar.size = new Vector2(staminaBar.size.x * (currentStamina/startStamina), staminaBar.size.y);
}
private void DecreaseStaminaAfterBugFight()
{
int result = currentStamina - GetStaminaValueChange(bugStaminaDamagePercent);
currentStamina = result < 0 ? 0 : result;
}
private int GetStaminaValueChange(int percentage)
{
return currentStamina < startStamina ? (startStamina * percentage / 100) : 0;
}
private void MovePlayer()
{
Jump();

View File

@@ -43,7 +43,7 @@ TextureImporter:
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
alignment: 4
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 16
spriteBorder: {x: 0, y: 0, z: 0, w: 0}

View File

@@ -3,7 +3,9 @@
--- !u!78 &1
TagManager:
serializedVersion: 2
tags: []
tags:
- Pizza
- Coffee
layers:
- Default
- TransparentFX