level design
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@@ -15,7 +15,7 @@ public class Player : MonoBehaviour
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[SerializeField] private float runErrorThreshold = 0.05f;
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[SerializeField] private int startHealth = 3;
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[SerializeField] private int startStamina = 100;
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[SerializeField] private int coffeValuePercent = 10;
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[SerializeField] private int coffeValuePercent = 18;
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[SerializeField] private int bugStaminaDamagePercent = 15;
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[SerializeField] private float hurtVelocity = 15f;
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[SerializeField] private int fightSoundLength = 5;
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