level design

This commit is contained in:
2020-02-02 15:53:52 -05:00
parent 1530bf249e
commit 0706b3497b
2 changed files with 1239 additions and 571 deletions

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@@ -15,7 +15,7 @@ public class Player : MonoBehaviour
[SerializeField] private float runErrorThreshold = 0.05f;
[SerializeField] private int startHealth = 3;
[SerializeField] private int startStamina = 100;
[SerializeField] private int coffeValuePercent = 10;
[SerializeField] private int coffeValuePercent = 18;
[SerializeField] private int bugStaminaDamagePercent = 15;
[SerializeField] private float hurtVelocity = 15f;
[SerializeField] private int fightSoundLength = 5;