This commit is contained in:
Jack Rus
2020-02-02 13:39:17 -05:00
13 changed files with 518 additions and 16 deletions

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.1 KiB

View File

@@ -0,0 +1,91 @@
fileFormatVersion: 2
guid: 2ab19b79ca1e5fd478932044e6ef3d11
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 10
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: -1
aniso: -1
mipBias: -100
wrapU: 1
wrapV: 1
wrapW: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -7,5 +7,5 @@ PhysicsMaterial2D:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Bug Physics Material
friction: 0.05
friction: 10
bounciness: 0

View File

@@ -239,7 +239,7 @@ AnimatorController:
m_Controller: {fileID: 0}
- m_Name: YVelocity
m_Type: 1
m_DefaultFloat: 0
m_DefaultFloat: 1
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
@@ -438,6 +438,9 @@ AnimatorStateTransition:
- m_ConditionMode: 2
m_ConditionEvent: IsHurt
m_EventTreshold: 0
- m_ConditionMode: 2
m_ConditionEvent: IsFighting
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 3835953866042416}
m_Solo: 0