138 lines
6.1 KiB
Python
138 lines
6.1 KiB
Python
import sys
|
|
from typing import Text
|
|
import pygame
|
|
from pygame import mixer
|
|
from tetris.util import ConfigurationManager
|
|
from tetris.util import TextGenerator
|
|
from tetris.entity import PieceGenerator
|
|
from tetris.entity import Well
|
|
from tetris.entity import Stack
|
|
|
|
# TODO should be a singleton and refactor the whole file?
|
|
class Game:
|
|
|
|
def __init__(self):
|
|
self.fps = -1
|
|
self.tile_size = -1
|
|
self.screen = None
|
|
self.clock = None
|
|
self.main_music = None
|
|
self.current_piece = None
|
|
self.well = None
|
|
self.stack = None
|
|
|
|
def initialize(self) -> None:
|
|
pygame.init()
|
|
TextGenerator.load(ConfigurationManager.get("image", "font"), (20, 20))
|
|
|
|
win_width = ConfigurationManager.get("window", "width")
|
|
win_height = ConfigurationManager.get("window", "height")
|
|
win_title = ConfigurationManager.get("window", "title")
|
|
win_icon = ConfigurationManager.get("image", "window-icon")
|
|
|
|
self.fps = ConfigurationManager.get("engine", "fps")
|
|
self.tile_size = ConfigurationManager.get("engine", "tile-size")
|
|
self.screen = pygame.display.set_mode((win_width, win_height))
|
|
self.clock = pygame.time.Clock()
|
|
self.main_music = mixer.Channel(0)
|
|
self.well = Well((280, 80), ConfigurationManager.get("color", "well-1"), ConfigurationManager.get("color", "well-border-1")) # TODO calculate position later and redo color config for well
|
|
self.stack = Stack(ConfigurationManager.get("color", "stack-1"), ConfigurationManager.get("color", "stack-border-1"))
|
|
|
|
loaded_icon = pygame.image.load(win_icon)
|
|
pygame.display.set_caption(win_title)
|
|
pygame.display.set_icon(loaded_icon)
|
|
|
|
self.is_pressing_down = False # TODO move into control util later
|
|
|
|
main_music_file = ConfigurationManager.get("sound", "main-music")
|
|
self.main_music.set_volume(0.7) # TODO add volume to the config
|
|
self.main_music.play(mixer.Sound(main_music_file), -1)
|
|
|
|
# gets called from the games main loop
|
|
def update(self) -> None:
|
|
# TODO write not initialized exception
|
|
elapsed_time = self.clock.tick(self.fps)
|
|
|
|
if self.current_piece:
|
|
self.current_piece.update(elapsed_time, self)
|
|
else:
|
|
self.current_piece = PieceGenerator.get_piece((360, 100)) # TODO calculate spawn position
|
|
if self.stack and self.current_piece.collide(self.stack): # game over
|
|
pygame.quit()
|
|
sys.exit()
|
|
|
|
if self.stack:
|
|
self.stack.update(elapsed_time)
|
|
|
|
# TODO create control utility class
|
|
for event in pygame.event.get():
|
|
if event.type == pygame.QUIT:
|
|
pygame.quit()
|
|
sys.exit()
|
|
if event.type == pygame.KEYDOWN:
|
|
if self.current_piece:
|
|
if event.key == pygame.K_SPACE:
|
|
self.current_piece.rotate()
|
|
if self.well and self.current_piece.collide(self.well):
|
|
self.current_piece.revert()
|
|
if self.stack and self.current_piece.collide(self.stack):
|
|
self.current_piece.revert()
|
|
if event.key == pygame.K_LEFT:
|
|
self.current_piece.move((-self.tile_size, 0))
|
|
if self.well and self.current_piece.collide(self.well):
|
|
self.current_piece.revert()
|
|
if self.stack and self.current_piece.collide(self.stack):
|
|
self.current_piece.revert()
|
|
if event.key == pygame.K_RIGHT:
|
|
self.current_piece.move((self.tile_size, 0))
|
|
if self.well and self.current_piece.collide(self.well):
|
|
self.current_piece.revert()
|
|
if self.stack and self.current_piece.collide(self.stack):
|
|
self.current_piece.revert()
|
|
if event.key == pygame.K_DOWN:
|
|
self.is_pressing_down = True
|
|
if self.current_piece:
|
|
self.current_piece.gravity_time = ConfigurationManager.get("engine", "piece-gravity-time") / 8
|
|
self.current_piece.set_time = ConfigurationManager.get("engine", "piece-gravity-time") / 8
|
|
if event.type == pygame.KEYUP:
|
|
if event.key == pygame.K_DOWN:
|
|
self.is_pressing_down = False
|
|
if self.current_piece:
|
|
self.current_piece.gravity_time = ConfigurationManager.get("engine", "piece-gravity-time")
|
|
self.current_piece.set_time = ConfigurationManager.get("engine", "piece-set-time")
|
|
|
|
if self.is_pressing_down:
|
|
if self.current_piece:
|
|
self.current_piece.gravity_time = ConfigurationManager.get("engine", "piece-gravity-time") / 8
|
|
self.current_piece.set_time = ConfigurationManager.get("engine", "piece-set-time") / 8
|
|
|
|
|
|
def draw(self) -> None:
|
|
# TODO write not initialized exception
|
|
|
|
# draw window bg
|
|
bg_color = pygame.Color(ConfigurationManager.get("color", "window-bg"))
|
|
self.screen.fill(bg_color)
|
|
|
|
# draw all game objects
|
|
if self.well:
|
|
self.well.draw(self.screen)
|
|
if self.stack:
|
|
self.stack.draw(self.screen)
|
|
if self.current_piece:
|
|
self.current_piece.draw(self.screen, self.well, self.stack)
|
|
|
|
#TextGenerator.draw("12345678901234567890123456789012345678901234567890", (0, 0), self.screen)
|
|
|
|
TextGenerator.draw("Top", (80, 120), self.screen)
|
|
TextGenerator.draw("000000", (80, 140), self.screen)
|
|
TextGenerator.draw("Score", (80, 180), self.screen)
|
|
TextGenerator.draw("000000", (80, 200), self.screen)
|
|
TextGenerator.draw("Lines 0000", (300, 40), self.screen)
|
|
TextGenerator.draw("Next", (600, 120), self.screen)
|
|
TextGenerator.draw("LVL 00", (600, 220), self.screen)
|
|
|
|
# update display
|
|
pygame.display.update()
|
|
|
|
|