43 lines
1.4 KiB
Python
43 lines
1.4 KiB
Python
import pygame
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from util.ConfigurationManager import ConfigurationManager
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class Well:
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WIDTH = 10 # standard tetris well width, should not be changed
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HEIGHT = 20 # standard tetris well height, should not be changed
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def __init__(self, position):
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self.points = self.__get_points(position)
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def draw(self, surface):
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well_color_hex = ConfigurationManager.configuration["color"]["border"] # TODO Should abstract out color call?
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well_color = pygame.Color(well_color_hex)
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for sub_points in self.points:
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pygame.draw.polygon(surface, well_color, sub_points, 0)
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def __get_points(self, position):
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tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
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shape = []
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for i in range(self.WIDTH + 2):
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for j in range(self.HEIGHT + 2):
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if i == 0 or i == self.WIDTH + 1:
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shape.append(((i, j), (i + 1, j), (i + 1, j + 1), (i, j + 1)))
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elif j == 0 or j == self.HEIGHT + 1:
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shape.append(((i, j), (i + 1, j), (i + 1, j + 1), (i, j + 1)))
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points = []
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for square in shape:
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sub_points = []
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for vertex in square:
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point = [vertex[0] * tile_size + position[0], vertex[1] * tile_size + position[1]]
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sub_points.append(point)
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points.append(sub_points)
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return points
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