Files
tetri5/main.py

61 lines
1.7 KiB
Python

import pygame
from entity.Piece import Piece
from util.ConfigurationManager import ConfigurationManager
def draw(screen, objects):
# draw window bg
bg_color = pygame.Color(ConfigurationManager.configuration["window"]["bg-color"])
screen.fill(bg_color)
# draw all game objects
for object in objects:
object.draw(screen)
# update display
pygame.display.update()
def main():
ConfigurationManager.load()
pygame.init()
win_width = ConfigurationManager.configuration["window"]["width"]
win_height = ConfigurationManager.configuration["window"]["height"]
win_icon = ConfigurationManager.configuration["window"]["icon"]
win_title = ConfigurationManager.configuration["window"]["title"]
fps = ConfigurationManager.configuration["engine"]["fps"]
screen = pygame.display.set_mode((win_width, win_height))
clock = pygame.time.Clock()
loaded_icon = pygame.image.load(win_icon)
pygame.display.set_caption(win_title)
pygame.display.set_icon(loaded_icon)
base_one_color = ConfigurationManager.configuration["color"]["base-1"]
i_piece = Piece(Piece.I_SHAPE, (100, 100), base_one_color)
is_running = True
while is_running:
clock.tick(fps)
for event in pygame.event.get():
if event.type == pygame.QUIT:
is_running = False
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
i_piece.move((-5, 0))
if keys[pygame.K_RIGHT]:
i_piece.move((5, 0))
if keys[pygame.K_UP]:
i_piece.move((0, -5))
if keys[pygame.K_DOWN]:
i_piece.move((0, 5))
draw(screen, [i_piece])
pygame.quit()
# start main function
main()