Files
tetri5/entity/Well.py

43 lines
1.5 KiB
Python

import pygame
from util.ConfigurationManager import ConfigurationManager
class Well: # TODO game objects base class / interface?
WIDTH = 10 # standard tetris well width, should not be changed
HEIGHT = 20 # standard tetris well height, should not be changed
def __init__(self, position):
self.points = self.__get_points(position)
def draw(self, surface):
well_color_hex = ConfigurationManager.configuration["color"]["border"] # TODO Should abstract out color call?
well_color = pygame.Color(well_color_hex)
for sub_points in self.points:
pygame.draw.polygon(surface, well_color, sub_points, 0)
def __get_points(self, position):
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
shape = []
for i in range(self.WIDTH + 2):
for j in range(self.HEIGHT + 2):
if i == 0 or i == self.WIDTH + 1:
shape.append(((i, j), (i + 1, j), (i + 1, j + 1), (i, j + 1)))
elif j == 0 or j == self.HEIGHT + 1:
shape.append(((i, j), (i + 1, j), (i + 1, j + 1), (i, j + 1)))
points = []
for square in shape:
sub_points = []
for vertex in square:
point = [vertex[0] * tile_size + position[0], vertex[1] * tile_size + position[1]]
sub_points.append(point)
points.append(sub_points)
return points