Files
tetri5/entity/Piece.py

63 lines
2.2 KiB
Python

import pygame
from util.ConfigurationManager import ConfigurationManager
'''
For information on the Tetris piece Tetromino go here:
https://tetris.fandom.com/wiki/Tetromino
'''
class Piece: # TODO game objects base class / interface?
def __init__(self, shape, position, color):
self.color = color
self.center, self.points = self.__get_points(shape, position)
def __get_points(self, shape, position):
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
center = ()
points = []
for square in shape:
sub_points = []
for vertex in square:
# convert shape vertex into game surface point
point = [vertex[0] * tile_size + position[0], vertex[1] * tile_size + position[1]]
sub_points.append(point)
# store center of gravity
if len(vertex) > 2 and vertex[2]:
center = point
points.append(sub_points)
return center, points
def draw(self, surface):
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
hex_color = ConfigurationManager.configuration["color"]["border"] # TODO Should abstract out color call?
base_color = pygame.Color(self.color)
border_color = pygame.Color(hex_color)
for sub_points in self.points:
pygame.draw.polygon(surface, base_color, sub_points, 0)
pygame.draw.polygon(surface, border_color, sub_points, max(tile_size // 6, 1))
def move(self, vector):
for sub_points in self.points:
for point in sub_points:
point[0] += vector[0]
point[1] += vector[1]
# rotate the piece clockwise
def rotate(self):
for sub_points in self.points:
for point in sub_points:
h = point[0] - self.center[0]
k = point[1] - self.center[1]
point[0] = k + self.center[0]
point[1] = (h * -1) + self.center[1]
# shape attributes
I_SHAPE = (((0, 0), (1, 0), (1, 1), (0, 1)), ((1, 0), (2, 0), (2, 1), (1, 1)), ((2, 0, True), (3, 0), (3, 1), (2, 1)), ((3, 0), (4, 0), (4, 1), (3, 1)))