39 lines
1.5 KiB
Python
39 lines
1.5 KiB
Python
from typing import List, Tuple
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import pygame
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from util.ConfigurationManager import ConfigurationManager
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class Entity:
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def __init__(self, points: Tuple, color: str, border_color: str = None):
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self.points = points
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self.color = color
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self.border_color = border_color
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self.elapsed_time = 0
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def update(self, elapsed_time) -> None:
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self.elapsed_time += elapsed_time
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def draw(self, surface: pygame.Surface) -> None:
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tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
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for square in self.points:
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pygame.draw.polygon(surface, pygame.Color(self.color), square, 0)
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if self.border_color:
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pygame.draw.polygon(surface, pygame.Color(self.border_color), square, max(tile_size // 6, 1))
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def collide(self, entity) -> bool: # TODO figure out how to do type hint for entity param of type Entity
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for square_one in self.points:
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for square_two in entity.points:
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for i in range(4): # 4 vertices
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if square_one[i][0] == square_two[i][0] and square_one[i][1] == square_two[i][1]:
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return True
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return False
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def collide_points(self, points: List) -> bool: # TODO change name later
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for square_one in self.points:
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for square_two in points:
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for i in range(4): # 4 vertices
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if square_one[i][0] == square_two[i][0] and square_one[i][1] == square_two[i][1]:
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return True
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return False
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