import pygame from util.ConfigurationManager import ConfigurationManager ''' For information on the Tetris piece Tetromino go here: https://tetris.fandom.com/wiki/Tetromino ''' class Piece: # TODO game objects base class / interface? def __init__(self, shape, position, color): self.color = color self.center, self.points = self.__get_points(shape, position) def __get_points(self, shape, position): tile_size = ConfigurationManager.configuration["engine"]["tile-size"] center = () points = [] for square in shape: sub_points = [] for vertex in square: # convert shape vertex into game surface point point = [vertex[0] * tile_size + position[0], vertex[1] * tile_size + position[1]] sub_points.append(point) # store center of gravity if len(vertex) > 2 and vertex[2]: center = point points.append(sub_points) return center, points def draw(self, surface): tile_size = ConfigurationManager.configuration["engine"]["tile-size"] hex_color = ConfigurationManager.configuration["color"]["border"] # TODO Should abstract out color call? base_color = pygame.Color(self.color) border_color = pygame.Color(hex_color) for sub_points in self.points: pygame.draw.polygon(surface, base_color, sub_points, 0) pygame.draw.polygon(surface, border_color, sub_points, max(tile_size // 6, 1)) def move(self, vector): for sub_points in self.points: for point in sub_points: point[0] += vector[0] point[1] += vector[1] # rotate the piece clockwise def rotate(self): for sub_points in self.points: for point in sub_points: h = point[0] - self.center[0] k = point[1] - self.center[1] point[0] = k + self.center[0] point[1] = (h * -1) + self.center[1] # shape attributes I_SHAPE = (((0, 0), (1, 0), (1, 1), (0, 1)), ((1, 0), (2, 0), (2, 1), (1, 1)), ((2, 0, True), (3, 0), (3, 1), (2, 1)), ((3, 0), (4, 0), (4, 1), (3, 1)))