import pygame # window properties WIN_WIDTH = 800 WIN_HEIGHT = 600 WIN_ICON = "img/tetris_icon.png" WIN_TITLE = "Tetris" WIN_BG_COLOR = (100, 149, 237) # cornflower blue, RGB # engine properties FPS = 60 def draw(screen): # draw window bg screen.fill(WIN_BG_COLOR) pygame.display.update() def main(): pygame.init() screen = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT)) clock = pygame.time.Clock() loaded_icon = pygame.image.load(WIN_ICON) pygame.display.set_caption(WIN_TITLE) pygame.display.set_icon(loaded_icon) is_running = True while is_running: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: is_running = False draw(screen) pygame.quit() # start main function main()