import pygame from util.ConfigurationManager import ConfigurationManager ''' For information on the Tetris piece Tetromino go here: https://tetris.fandom.com/wiki/Tetromino ''' class Piece: # TODO game objects base class / interface? def __init__(self, shape, position, color): self.color = color self.points = self.__get_points(shape, position) self.center = self.__get_center(shape, position) def __get_points(self, shape, position): tile_size = ConfigurationManager.configuration["engine"]["tile-size"] points = [] for square in shape[:-1]: sub_points = [] for vertex in square: point = [vertex[0] * tile_size + position[0], vertex[1] * tile_size + position[1]] sub_points.append(point) points.append(sub_points) return points def __get_center(self, shape, position): tile_size = ConfigurationManager.configuration["engine"]["tile-size"] center = shape[-1] # cast to int and avoid exception from pygame return [int(center[0] * tile_size + position[0]), int(center[1] * tile_size + position[1])] def draw(self, surface): tile_size = ConfigurationManager.configuration["engine"]["tile-size"] hex_color = ConfigurationManager.configuration["color"]["border"] # TODO Should abstract out color call? base_color = pygame.Color(self.color) border_color = pygame.Color(hex_color) for sub_points in self.points: pygame.draw.polygon(surface, base_color, sub_points, 0) pygame.draw.polygon(surface, border_color, sub_points, max(tile_size // 6, 1)) def move(self, vector): self.center[0] += vector[0] self.center[1] += vector[1] for sub_points in self.points: for point in sub_points: point[0] += vector[0] point[1] += vector[1] ''' For more information on a rotation of a piece go here: https://gamedev.stackexchange.com/questions/17974/how-to-rotate-blocks-in-tetris ''' def rotate(self): for sub_points in self.points: for point in sub_points: h = point[0] - self.center[0] k = point[1] - self.center[1] point[0] = (k * -1) + self.center[0] point[1] = h + self.center[1] # shape attributes I_SHAPE = (((0, 0), (1, 0), (1, 1), (0, 1)), ((1, 0), (2, 0), (2, 1), (1, 1)), ((2, 0), (3, 0), (3, 1), (2, 1)), ((3, 0), (4, 0), (4, 1), (3, 1)), (2, 0)) J_SHAPE = (((0, 0), (1, 0), (1, 1), (0, 1)), ((1, 0), (2, 0), (2, 1), (1, 1)), ((2, 0), (3, 0), (3, 1), (2, 1)), ((2, 1), (3, 1), (3, 2), (2, 2)), (1.5, 0.5))