import pygame from entity.Piece import Piece from util.ConfigurationManager import ConfigurationManager # potential color palette https://coolors.co/6495ed-ee6352-59cd90-fac05e-f79d84 FIRE_OPAL = (238, 99, 82) # TODO define colors in config TILE_SIZE = 10 # TODO define tile size in config def draw(screen): # draw window bg bg_color = pygame.Color(ConfigurationManager.configuration["color"]["cornflower-blue"]) screen.fill(bg_color) # TODO move piece logic into class # draw j tetromino? j_points = [(0, 0), (1, 0), (2, 0), (3, 0), (3, 1), (3, 2), (2, 2), (2, 1), (1, 1), (0, 1)] # scale piece j_scaled_points = [] for point in j_points: j_scaled_points.append((point[0] * TILE_SIZE, point[1] * TILE_SIZE)) # move piece diagonally j_transalation_points = [] for point in j_scaled_points: j_transalation_points.append((point[0] + TILE_SIZE, point[1] + TILE_SIZE)) fire_opal = pygame.Color(ConfigurationManager.configuration["color"]["fire-opal"]) pygame.draw.polygon(screen, fire_opal, j_transalation_points, 0) # update display pygame.display.update() def main(): ConfigurationManager.load() pygame.init() win_width = ConfigurationManager.configuration["window"]["width"] win_height = ConfigurationManager.configuration["window"]["height"] win_icon = ConfigurationManager.configuration["window"]["icon"] win_title = ConfigurationManager.configuration["window"]["title"] fps = ConfigurationManager.configuration["engine"]["fps"] screen = pygame.display.set_mode((win_width, win_height)) clock = pygame.time.Clock() loaded_icon = pygame.image.load(win_icon) pygame.display.set_caption(win_title) pygame.display.set_icon(loaded_icon) is_running = True while is_running: clock.tick(fps) for event in pygame.event.get(): if event.type == pygame.QUIT: is_running = False draw(screen) pygame.quit() # start main function main()