import random from entity.Piece import Piece from util.ConfigurationManager import ConfigurationManager class PieceGenerator: @classmethod def get_piece(cls, position): piece = Piece(cls.__get_piece_shape(), position, cls.__get_piece_color()) [piece.rotate() for _ in range(random.randint(0, 3))] # randomize rotated position return piece def __get_piece_shape(): random_number = random.randint(0, 6) if random_number == 0: return Piece.I_SHAPE if random_number == 1: return Piece.J_SHAPE if random_number == 2: return Piece.L_SHAPE if random_number == 3: return Piece.O_SHAPE if random_number == 4: return Piece.S_SHAPE if random_number == 5: return Piece.T_SHAPE if random_number == 6: return Piece.Z_SHAPE def __get_piece_color(): random_number = random.randint(1, 3) return ConfigurationManager.configuration["color"]["base-" + str(random_number)]