import pygame from entity.tetromino import tetromino # window properties WIN_WIDTH = 800 WIN_HEIGHT = 600 WIN_ICON = "img/tetris_icon.png" WIN_TITLE = "Tetris" WIN_BG_COLOR = (100, 149, 237) # cornflower blue, RGB # potential color palette https://coolors.co/6495ed-ee6352-59cd90-fac05e-f79d84 FIRE_OPAL = (238, 99, 82) # engine properties FPS = 60 # other TILE_SIZE = 20 def draw(screen): # draw window bg screen.fill(WIN_BG_COLOR) # draw j tetromino? j_points = [(0, 0), (1, 0), (2, 0), (3, 0), (3, 1), (3, 2), (2, 2), (2, 1), (1, 1), (0, 1)] # scale piece j_scaled_points = [] for point in j_points: j_scaled_points.append((point[0] * TILE_SIZE, point[1] * TILE_SIZE)) # move piece diagonally j_transalation_points = [] for point in j_scaled_points: j_transalation_points.append((point[0] + TILE_SIZE, point[1] + TILE_SIZE)) pygame.draw.polygon(screen, FIRE_OPAL, j_transalation_points, 0) # update display pygame.display.update() def main(): pygame.init() screen = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT)) clock = pygame.time.Clock() loaded_icon = pygame.image.load(WIN_ICON) pygame.display.set_caption(WIN_TITLE) pygame.display.set_icon(loaded_icon) is_running = True while is_running: clock.tick(FPS) for event in pygame.event.get(): if event.type == pygame.QUIT: is_running = False draw(screen) pygame.quit() # start main function main()