refactor: move literals into constant variables

This commit is contained in:
2021-06-02 13:45:55 -04:00
parent d6c51a9f0c
commit fcc0900165

30
main.py
View File

@@ -1,20 +1,36 @@
import pygame import pygame
WIN_WIDTH = 800
WIN_HEIGHT = 600
WIN_ICON = "img/tetris_icon.png"
WIN_TITLE = "Tetris"
WIN_BG_COLOR = (100, 149, 237) # cornflower blue, RGB
def draw(screen):
# draw window bg
screen.fill(WIN_BG_COLOR)
pygame.display.update()
def main(): def main():
pygame.init() pygame.init()
screen = pygame.display.set_mode((800, 600)) screen = pygame.display.set_mode((WIN_WIDTH, WIN_HEIGHT))
pygame.display.set_caption("Tetris") loaded_icon = pygame.image.load(WIN_ICON)
icon = pygame.image.load("img/tetris_icon.png")
pygame.display.set_icon(icon) pygame.display.set_caption(WIN_TITLE)
pygame.display.set_icon(loaded_icon)
is_running = True is_running = True
while is_running: while is_running:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == pygame.QUIT: if event.type == pygame.QUIT:
is_running = False is_running = False
draw(screen)
screen.fill((100, 149, 237)) pygame.quit()
pygame.display.update()
main() # start main function
main()