feat: complete connection scene
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@@ -342,6 +342,8 @@ class Stack(Entity):
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vertex_four = (square[3][0] + (self._tile_size // 10), square[3][1] - (self._tile_size // 10))
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new_square = (vertex_one, vertex_two, vertex_three, vertex_four)
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pygame.draw.polygon(surface, pygame.Color(square_design.inner_color), new_square, max(self._tile_size // 6, 1))
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# draw square glimmer
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surface.set_at((square[0][0]+3, square[0][1]+3), pygame.Color(255, 255, 255))
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surface.set_at((square[0][0]+4, square[0][1]+4), pygame.Color(255, 255, 255))
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surface.set_at((square[0][0]+4, square[0][1]+5), pygame.Color(255, 255, 255))
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