diff --git a/tetris/entity.py b/tetris/entity.py index f62877a..5067a50 100644 --- a/tetris/entity.py +++ b/tetris/entity.py @@ -111,6 +111,10 @@ class Piece(Entity): self.applying_gravity = self._apply_gravity(elapsed_time, game.well, game.stack) self.applying_set = not self.applying_gravity + """ + For more information on the piece set logic go here: + https://strategywiki.org/wiki/Tetris/Features#Lock_delay + """ if self.applying_set: self.applying_set = self._apply_set(elapsed_time, game) self.applying_gravity = not self.applying_set diff --git a/tetris/game.py b/tetris/game.py index efc075e..3fc12f9 100644 --- a/tetris/game.py +++ b/tetris/game.py @@ -121,14 +121,16 @@ class Game: self.stack.draw(self.screen) if self.current_piece: self.current_piece.draw(self.screen) + + #TextGenerator.draw("12345678901234567890123456789012345678901234567890", (0, 0), self.screen) TextGenerator.draw("Top", (80, 120), self.screen) TextGenerator.draw("000000", (80, 140), self.screen) - TextGenerator.draw("Score", (80, 180), self.screen) TextGenerator.draw("000000", (80, 200), self.screen) - TextGenerator.draw("Lines 0000", (300, 40), self.screen) + TextGenerator.draw("Next", (600, 120), self.screen) + TextGenerator.draw("LVL 00", (600, 220), self.screen) # update display pygame.display.update()