chore: change bmp font and test text gen

This commit is contained in:
2021-06-13 12:17:02 -04:00
parent afaaf3a8bc
commit c95077baf8
6 changed files with 62 additions and 14 deletions

View File

@@ -22,27 +22,65 @@ class ConfigurationManager:
else:
return cls.configuration[key]
"""
TODO description
"""
class TextGenerator:
sheet = None
glyph_size = -1
letters = { }
numbers = { }
glyph_size = (-1, -1)
characters = { }
@classmethod
def load(cls, file: str, glyph_size: Tuple) -> None:
cls.sheet = pygame.image.load(file)
cls.glyph_size = glyph_size
cls.letters["S"] = (3 * glyph_size[0], 6 * glyph_size[1])
cls.letters["C"] = (3 * glyph_size[0], 4 * glyph_size[1])
cls.letters["O"] = (7 * glyph_size[0], 5 * glyph_size[1])
cls.letters["R"] = (2 * glyph_size[0], 6 * glyph_size[1])
cls.letters["E"] = (5 * glyph_size[0], 4 * glyph_size[1])
# load character positions in bitmap into the characters dictionary
# letters
cls.characters["A"] = (9 * glyph_size[0], 2 * glyph_size[1])
cls.characters["B"] = (10 * glyph_size[0], 2 * glyph_size[1])
cls.characters["C"] = (11 * glyph_size[0], 2 * glyph_size[1])
cls.characters["D"] = (0 * glyph_size[0], 3 * glyph_size[1])
cls.characters["E"] = (1 * glyph_size[0], 3 * glyph_size[1])
cls.characters["F"] = (2 * glyph_size[0], 3 * glyph_size[1])
cls.characters["G"] = (3 * glyph_size[0], 3 * glyph_size[1])
cls.characters["H"] = (4 * glyph_size[0], 3 * glyph_size[1])
cls.characters["I"] = (5 * glyph_size[0], 3 * glyph_size[1])
cls.characters["J"] = (6 * glyph_size[0], 3 * glyph_size[1])
cls.characters["K"] = (7 * glyph_size[0], 3 * glyph_size[1])
cls.characters["L"] = (8 * glyph_size[0], 3 * glyph_size[1])
cls.characters["M"] = (9 * glyph_size[0], 3 * glyph_size[1])
cls.characters["N"] = (10 * glyph_size[0], 3 * glyph_size[1])
cls.characters["O"] = (11 * glyph_size[0], 3 * glyph_size[1])
cls.characters["P"] = (0 * glyph_size[0], 4 * glyph_size[1])
cls.characters["Q"] = (1 * glyph_size[0], 4 * glyph_size[1])
cls.characters["R"] = (2 * glyph_size[0], 4 * glyph_size[1])
cls.characters["S"] = (3 * glyph_size[0], 4 * glyph_size[1])
cls.characters["T"] = (4 * glyph_size[0], 4 * glyph_size[1])
cls.characters["U"] = (5 * glyph_size[0], 4 * glyph_size[1])
cls.characters["V"] = (6 * glyph_size[0], 4 * glyph_size[1])
cls.characters["W"] = (7 * glyph_size[0], 4 * glyph_size[1])
cls.characters["X"] = (8 * glyph_size[0], 4 * glyph_size[1])
cls.characters["Y"] = (9 * glyph_size[0], 4 * glyph_size[1])
cls.characters["Z"] = (10 * glyph_size[0], 4 * glyph_size[1])
# numbers
cls.characters["0"] = (4 * glyph_size[0], 1 * glyph_size[1])
cls.characters["1"] = (5 * glyph_size[0], 1 * glyph_size[1])
cls.characters["2"] = (6 * glyph_size[0], 1 * glyph_size[1])
cls.characters["3"] = (7 * glyph_size[0], 1 * glyph_size[1])
cls.characters["4"] = (8 * glyph_size[0], 1 * glyph_size[1])
cls.characters["5"] = (9 * glyph_size[0], 1 * glyph_size[1])
cls.characters["6"] = (10 * glyph_size[0], 1 * glyph_size[1])
cls.characters["7"] = (11 * glyph_size[0], 1 * glyph_size[1])
cls.characters["8"] = (0 * glyph_size[0], 2 * glyph_size[1])
cls.characters["9"] = (1 * glyph_size[0], 2 * glyph_size[1])
@classmethod
def draw(cls, text: str, position: Tuple, surface: pygame.Surface) -> None:
x_position = 0
for char_ in text:
surface.blit(cls.sheet, (position[0] + x_position, position[1]), pygame.Rect(cls.letters[char_.upper()], (cls.glyph_size[0], cls.glyph_size[1])))
if not char_.isspace():
surface.blit(cls.sheet, (position[0] + x_position, position[1]), pygame.Rect(cls.characters[char_.upper()], (cls.glyph_size[0], cls.glyph_size[1])))
x_position += cls.glyph_size[0]