feat: create sheet splice part of text generator
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resource/font/retro-font.bmp
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resource/font/retro-font.bmp
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After Width: | Height: | Size: 192 KiB |
@@ -1,7 +1,9 @@
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import sys
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from typing import Text
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import pygame
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from pygame import mixer
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from tetris.util import ConfigurationManager
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from tetris.util import TextGenerator
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from tetris.entity import PieceGenerator
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from tetris.entity import Well
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from tetris.entity import Stack
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@@ -21,6 +23,7 @@ class Game:
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def initialize(self) -> None:
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pygame.init()
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TextGenerator.load("resource/font/retro-font.bmp", (20, 30))
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win_width = ConfigurationManager.get("window", "width")
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win_height = ConfigurationManager.get("window", "height")
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@@ -119,8 +122,7 @@ class Game:
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if self.current_piece:
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self.current_piece.draw(self.screen)
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self.sheet = pygame.image.load("resource/font/gravity-font.bmp").convert()
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self.screen.blit(self.sheet, (0, 0), pygame.Rect(30, 30, 30, 30))
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TextGenerator.draw("SCORE", (0, 0), self.screen)
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# update display
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pygame.display.update()
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@@ -1,5 +1,5 @@
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import random
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import yaml
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import pygame
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from typing import Tuple
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"""
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@@ -21,3 +21,28 @@ class ConfigurationManager:
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return cls.configuration[key][sub_key]
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else:
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return cls.configuration[key]
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class TextGenerator:
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sheet = None
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glyph_size = -1
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letters = { }
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numbers = { }
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@classmethod
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def load(cls, file: str, glyph_size: Tuple) -> None:
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cls.sheet = pygame.image.load(file)
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cls.glyph_size = glyph_size
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cls.letters["S"] = (3 * glyph_size[0], 6 * glyph_size[1])
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cls.letters["C"] = (3 * glyph_size[0], 4 * glyph_size[1])
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cls.letters["O"] = (7 * glyph_size[0], 5 * glyph_size[1])
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cls.letters["R"] = (2 * glyph_size[0], 6 * glyph_size[1])
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cls.letters["E"] = (5 * glyph_size[0], 4 * glyph_size[1])
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@classmethod
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def draw(cls, text: str, position: Tuple, surface: pygame.Surface) -> None:
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x_position = 0
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for char_ in text:
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surface.blit(cls.sheet, (position[0] + x_position, position[1]), pygame.Rect(cls.letters[char_.upper()], (cls.glyph_size[0], cls.glyph_size[1])))
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x_position += cls.glyph_size[0]
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