feat: create sheet splice part of text generator

This commit is contained in:
2021-06-11 23:48:55 -04:00
parent b3708a50f3
commit afaaf3a8bc
3 changed files with 32 additions and 5 deletions

View File

@@ -1,5 +1,5 @@
import random
import yaml
import pygame
from typing import Tuple
"""
@@ -20,4 +20,29 @@ class ConfigurationManager:
if sub_key:
return cls.configuration[key][sub_key]
else:
return cls.configuration[key]
return cls.configuration[key]
class TextGenerator:
sheet = None
glyph_size = -1
letters = { }
numbers = { }
@classmethod
def load(cls, file: str, glyph_size: Tuple) -> None:
cls.sheet = pygame.image.load(file)
cls.glyph_size = glyph_size
cls.letters["S"] = (3 * glyph_size[0], 6 * glyph_size[1])
cls.letters["C"] = (3 * glyph_size[0], 4 * glyph_size[1])
cls.letters["O"] = (7 * glyph_size[0], 5 * glyph_size[1])
cls.letters["R"] = (2 * glyph_size[0], 6 * glyph_size[1])
cls.letters["E"] = (5 * glyph_size[0], 4 * glyph_size[1])
@classmethod
def draw(cls, text: str, position: Tuple, surface: pygame.Surface) -> None:
x_position = 0
for char_ in text:
surface.blit(cls.sheet, (position[0] + x_position, position[1]), pygame.Rect(cls.letters[char_.upper()], (cls.glyph_size[0], cls.glyph_size[1])))
x_position += cls.glyph_size[0]