feat: add rotation logic for piece

This commit is contained in:
Giovani Rodriguez
2021-06-03 16:47:39 -04:00
parent 42e552d414
commit ae779f31e9
2 changed files with 31 additions and 16 deletions

View File

@@ -10,24 +10,31 @@ class Piece: # TODO game objects base class / interface?
def __init__(self, shape, position, color):
self.color = color
self.points = self.__get_points(shape, position)
self.center, self.points = self.__get_points(shape, position)
def __get_points(self, shape, position):
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
center = ()
points = []
for square in shape:
sub_points = []
for vertex in square:
# convert shape vertex into game surface point
point = [vertex[0] * tile_size + position[0], vertex[1] * tile_size + position[1]]
sub_points.append(point)
# store center of gravity
if len(vertex) > 2 and vertex[2]:
center = point
points.append(sub_points)
return points
return center, points
def draw(self, surface):
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
hex_color = ConfigurationManager.configuration["color"]["border"] # TODO Should abstract color call?
hex_color = ConfigurationManager.configuration["color"]["border"] # TODO Should abstract out color call?
base_color = pygame.Color(self.color)
border_color = pygame.Color(hex_color)
@@ -44,7 +51,13 @@ class Piece: # TODO game objects base class / interface?
# rotate the piece clockwise
def rotate(self):
pass
for sub_points in self.points:
for point in sub_points:
h = point[0] - self.center[0]
k = point[1] - self.center[1]
point[0] = k + self.center[0]
point[1] = (h * -1) + self.center[1]
# shape attributes
I_SHAPE = (((0, 0), (1, 0), (1, 1), (0, 1)), ((1, 0), (2, 0), (2, 1), (1, 1)), ((2, 0), (3, 0), (3, 1), (2, 1)), ((3, 0), (4, 0), (4, 1), (3, 1)))
I_SHAPE = (((0, 0), (1, 0), (1, 1), (0, 1)), ((1, 0), (2, 0), (2, 1), (1, 1)), ((2, 0, True), (3, 0), (3, 1), (2, 1)), ((3, 0), (4, 0), (4, 1), (3, 1)))