refactor: move existing piece logic into class
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@@ -1,13 +1,29 @@
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import pygame
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from util.ConfigurationManager import ConfigurationManager
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'''
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For information on the Tetris piece Tetromino go here:
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https://tetris.fandom.com/wiki/Tetromino
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'''
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class Piece:
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def __init__(self):
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pass
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def draw(screen):
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pass
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J_SHAPE = ((0, 0), (1, 0), (2, 0), (3, 0), (3, 1), (3, 2), (2, 2), (2, 1), (1, 1), (0, 1))
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def __init__(self, shape, position, color):
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self.color = color
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self.points = self.__get_points(shape, position)
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def __get_points(self, shape, position):
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tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
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points = []
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for vertex in shape:
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point = [vertex[0] * tile_size + position[0], vertex[1] * tile_size + position[1]]
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points.append(point)
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return points
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def draw(self, surface):
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pygame_color = pygame.Color(self.color)
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pygame.draw.polygon(surface, pygame_color, self.points, 0)
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