fix: remove randomization of rotation
This commit is contained in:
24
main.py
24
main.py
@@ -40,14 +40,9 @@ def main():
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pygame.display.set_caption(win_title)
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pygame.display.set_icon(loaded_icon)
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pieces = []
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current_piece = PieceGenerator.get_piece((300, 100))
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pieces = [current_piece]
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well = Well((280, 80))
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x = 50
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y = 50
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for _ in range(6):
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pieces.append(PieceGenerator.get_piece((x, y)))
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x += 120
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y += 100
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is_running = True
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while is_running:
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@@ -58,16 +53,19 @@ def main():
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is_running = False
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_SPACE:
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[piece.rotate() for piece in pieces]
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current_piece.rotate()
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if event.key == pygame.K_LEFT:
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[piece.move((-tile_size, 0)) for piece in pieces]
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current_piece.move((-tile_size, 0))
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if event.key == pygame.K_RIGHT:
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[piece.move((tile_size, 0)) for piece in pieces]
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current_piece.move((tile_size, 0))
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if event.key == pygame.K_UP:
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[piece.move((0, -tile_size)) for piece in pieces]
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current_piece.move((0, -tile_size))
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if event.key == pygame.K_DOWN:
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[piece.move((0, tile_size)) for piece in pieces]
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current_piece.move((0, tile_size))
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if event.key == pygame.K_z:
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current_piece = PieceGenerator.get_piece((300, 100))
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pieces.append(current_piece)
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draw(screen, pieces + [well])
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pygame.quit()
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