feat: add main music to game
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@@ -1,5 +1,6 @@
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import sys
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import sys
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import pygame
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import pygame
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from pygame import mixer
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from util.ConfigurationManager import ConfigurationManager
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from util.ConfigurationManager import ConfigurationManager
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from util.PieceGenerator import PieceGenerator
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from util.PieceGenerator import PieceGenerator
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@@ -20,6 +21,7 @@ class Tetris:
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def initialize(self) -> None:
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def initialize(self) -> None:
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pygame.init()
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pygame.init()
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mixer.init()
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win_width = ConfigurationManager.configuration["window"]["width"]
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win_width = ConfigurationManager.configuration["window"]["width"]
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win_height = ConfigurationManager.configuration["window"]["height"]
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win_height = ConfigurationManager.configuration["window"]["height"]
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@@ -30,12 +32,15 @@ class Tetris:
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self.tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
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self.tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
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self.screen = pygame.display.set_mode((win_width, win_height))
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self.screen = pygame.display.set_mode((win_width, win_height))
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self.clock = pygame.time.Clock()
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self.clock = pygame.time.Clock()
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mixer.music.load("main_music.mp3")
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mixer.music.set_volume(0.7)
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self.well = Well((280, 80), ConfigurationManager.configuration["color"]["border"]) # TODO calculate position later and redo color config for well
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self.well = Well((280, 80), ConfigurationManager.configuration["color"]["border"]) # TODO calculate position later and redo color config for well
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self.stack = Stack(ConfigurationManager.configuration["color"]["base-4"], ConfigurationManager.configuration["color"]["border"])
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self.stack = Stack(ConfigurationManager.configuration["color"]["base-4"], ConfigurationManager.configuration["color"]["border"])
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loaded_icon = pygame.image.load(win_icon)
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loaded_icon = pygame.image.load(win_icon)
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pygame.display.set_caption(win_title)
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pygame.display.set_caption(win_title)
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pygame.display.set_icon(loaded_icon)
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pygame.display.set_icon(loaded_icon)
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mixer.music.play(-1)
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# gets called from the games main loop
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# gets called from the games main loop
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def update(self) -> None:
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def update(self) -> None:
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BIN
main_music.mp3
Executable file
BIN
main_music.mp3
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