refactor: remove unneeded pass
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@@ -24,7 +24,6 @@ class Game:
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def initialize(self) -> None:
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def initialize(self) -> None:
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pygame.init()
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pygame.init()
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MultiplayerService.init()
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TextGenerator.load(ConfigurationManager.get("image", "font"), (20, 20))
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TextGenerator.load(ConfigurationManager.get("image", "font"), (20, 20))
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win_width = ConfigurationManager.get("window", "width")
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win_width = ConfigurationManager.get("window", "width")
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@@ -47,7 +46,7 @@ class Game:
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main_music_file = ConfigurationManager.get("sound", "main-music")
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main_music_file = ConfigurationManager.get("sound", "main-music")
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self.main_music.set_volume(0.7) # TODO add volume to the config
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self.main_music.set_volume(0.7) # TODO add volume to the config
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#self.main_music.play(mixer.Sound(main_music_file), -1)
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self.main_music.play(mixer.Sound(main_music_file), -1)
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# gets called from the games main loop
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# gets called from the games main loop
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def update(self) -> None:
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def update(self) -> None:
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@@ -139,7 +139,6 @@ class PieceDto():
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self.x = x
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self.x = x
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self.y = y
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self.y = y
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self.type = type_
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self.type = type_
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pass
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@staticmethod
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@staticmethod
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def create(data: Dict) -> "PieceDto":
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def create(data: Dict) -> "PieceDto":
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