feat: add next piece logic
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@@ -147,12 +147,13 @@ class Piece(Entity):
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self.gravity_time = gravity_time - (game.get_level() * gravity_increase)
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self.set_time = set_time
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def draw(self, surface: pygame.Surface, well: Well, stack: "Stack") -> None:
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def draw(self, surface: pygame.Surface, well: Well = None, stack: "Stack" = None) -> None:
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tile_size = ConfigurationManager.get("engine", "tile-size")
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# ghost piece
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for square in self._get_ghost_piece_points(well, stack):
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pygame.draw.polygon(surface, pygame.Color("#FFFFFF"), square, max(tile_size // 6, 1)) # TODO add white to the yaml
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if well and stack:
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for square in self._get_ghost_piece_points(well, stack):
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pygame.draw.polygon(surface, pygame.Color("#FFFFFF"), square, max(tile_size // 6, 1)) # TODO add white to the yaml
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super().draw(surface)
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