feat: implement gravity on current piece
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@@ -40,9 +40,11 @@ class Tetris:
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# gets called from the games main loop
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def update(self) -> None:
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# TODO write not initialized exception
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elapsed_time = self.clock.tick(self.fps)
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if self.current_piece:
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self.current_piece.update(elapsed_time, self.well, self.stack)
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self.clock.tick(self.fps)
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# TODO create control utility class
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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