refactor: improve keyboard input logic
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@@ -4,6 +4,7 @@ import pygame
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from pygame import mixer
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from tetris.util import ConfigurationManager
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from tetris.util import TextGenerator
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from tetris.util import Controller
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from tetris.entity import PieceGenerator
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from tetris.entity import Well
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from tetris.entity import Stack
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@@ -57,54 +58,17 @@ class Game:
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self.current_piece.update(elapsed_time, self)
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else:
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self.current_piece = PieceGenerator.get_piece((360, 100)) # TODO calculate spawn position
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if self.stack and self.current_piece.collide(self.stack): # game over
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if self.stack and self.current_piece.collide(self.stack): # TODO game over redo
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pygame.quit()
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sys.exit()
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if self.stack:
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self.stack.update(elapsed_time)
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# TODO create control utility class
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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pygame.quit()
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sys.exit()
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if event.type == pygame.KEYDOWN:
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if self.current_piece:
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if event.key == pygame.K_SPACE:
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self.current_piece.rotate()
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if self.well and self.current_piece.collide(self.well):
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self.current_piece.revert()
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if self.stack and self.current_piece.collide(self.stack):
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self.current_piece.revert()
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if event.key == pygame.K_LEFT:
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self.current_piece.move((-self.tile_size, 0))
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if self.well and self.current_piece.collide(self.well):
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self.current_piece.revert()
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if self.stack and self.current_piece.collide(self.stack):
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self.current_piece.revert()
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if event.key == pygame.K_RIGHT:
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self.current_piece.move((self.tile_size, 0))
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if self.well and self.current_piece.collide(self.well):
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self.current_piece.revert()
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if self.stack and self.current_piece.collide(self.stack):
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self.current_piece.revert()
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if event.key == pygame.K_DOWN:
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self.is_pressing_down = True
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if self.current_piece:
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self.current_piece.gravity_time = ConfigurationManager.get("engine", "piece-gravity-time") / 8
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self.current_piece.set_time = ConfigurationManager.get("engine", "piece-gravity-time") / 8
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if event.type == pygame.KEYUP:
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if event.key == pygame.K_DOWN:
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self.is_pressing_down = False
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if self.current_piece:
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self.current_piece.gravity_time = ConfigurationManager.get("engine", "piece-gravity-time")
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self.current_piece.set_time = ConfigurationManager.get("engine", "piece-set-time")
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if self.is_pressing_down:
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if self.current_piece:
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self.current_piece.gravity_time = ConfigurationManager.get("engine", "piece-gravity-time") / 8
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self.current_piece.set_time = ConfigurationManager.get("engine", "piece-set-time") / 8
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def draw(self) -> None:
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