feat: add collision logic between entities
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@@ -11,27 +11,13 @@ from util.ConfigurationManager import ConfigurationManager
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'''
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class Piece(Entity):
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def __init__(self, shape: Tuple, position: Tuple, color: str):
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super().__init__()
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self.color = color
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self.points = self.__get_points(shape, position)
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def __init__(self, shape: Tuple, position: Tuple, color: str, border_color: str):
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super().__init__(self.__get_points(shape, position), color, border_color)
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self.center = self.__get_center(shape, position)
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self.previous_points = None
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self.previous_center = None
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def draw(self, surface: pygame.Surface) -> None:
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tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
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hex_color = ConfigurationManager.configuration["color"]["border"] # TODO should abstract out color call?
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base_color = pygame.Color(self.color)
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border_color = pygame.Color(hex_color)
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for sub_points in self.points:
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pygame.draw.polygon(surface, base_color, sub_points, 0)
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pygame.draw.polygon(surface, border_color, sub_points, max(tile_size // 6, 1))
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def move(self, vector: Tuple) -> None:
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self.previous_points = copy.deepcopy(self.points)
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self.previous_center = copy.deepcopy(self.center)
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@@ -52,13 +38,16 @@ class Piece(Entity):
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self.previous_points = copy.deepcopy(self.points)
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self.previous_center = copy.deepcopy(self.center)
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for sub_points in self.points:
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for point in sub_points:
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h = point[0] - self.center[0]
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k = point[1] - self.center[1]
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new_points = []
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for square in self.points:
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for vertex in square:
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h = vertex[0] - self.center[0]
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k = vertex[1] - self.center[1]
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point[0] = (k * -1) + self.center[0]
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point[1] = h + self.center[1]
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vertex[0] = (k * -1) + self.center[0]
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vertex[1] = h + self.center[1]
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new_points.append([square[-1]] + square[0:-1])
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self.points = new_points
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def revert(self) -> None:
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if self.previous_points and self.previous_center:
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