feat: add soft drop and exit on full well
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@@ -11,16 +11,17 @@ from util.ConfigurationManager import ConfigurationManager
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https://tetris.fandom.com/wiki/Tetromino
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'''
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class Piece(Entity):
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GRAVITY = 300 # A move down every 300 ms
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PIECE_SET = 750
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def __init__(self, shape: Tuple, position: Tuple, color: str, inner_border_color: str, border_color: str):
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super().__init__(self.__get_points(shape, position), color, border_color)
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self.inner_border_color = inner_border_color
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self.center = self.__get_center(shape, position)
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self.gravity_time = ConfigurationManager.configuration["engine"]["piece-gravity-time"]
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self.current_gravity_time = 0
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self.set_time = ConfigurationManager.configuration["engine"]["piece-set-time"]
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self.current_set_time = 0
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self.piece_set_sound = mixer.Channel(2)
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self.piece_set_time = 0
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self.previous_points = None
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self.previous_center = None
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@@ -32,20 +33,20 @@ class Piece(Entity):
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stack = tetris.stack
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tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
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if self.elapsed_time >= Piece.GRAVITY and self.piece_set_time == 0:
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self.elapsed_time -= Piece.GRAVITY
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if self.elapsed_time >= self.gravity_time and self.current_set_time == 0:
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self.elapsed_time = 0
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self.move((0, tile_size))
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if well and self.collide(well) or stack and self.collide(stack):
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self.revert()
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self.piece_set_time += elapsed_time
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self.current_set_time += elapsed_time
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if self.piece_set_time > 0:
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self.piece_set_time += elapsed_time
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if self.piece_set_time >= Piece.PIECE_SET:
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if self.current_set_time > 0:
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self.current_set_time += elapsed_time
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if self.current_set_time >= self.set_time:
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self.__play_piece_set_sound()
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self.piece_set_time = 0
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self.current_set_time = 0
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stack.add_piece(self)
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tetris.current_piece = None
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