feat: build server connection backbone

This commit is contained in:
2021-07-02 20:51:10 -04:00
parent 593f092c84
commit 4be068dae1
3 changed files with 46 additions and 9 deletions

View File

@@ -1,8 +0,0 @@
from signalrcore.hub_connection_builder import HubConnectionBuilder
server_url = "https://tetriscloneapp.azurewebsites.net/player"
hub_connection = HubConnectionBuilder()\
.with_url(server_url)\
.build()
hub_connection.send("EnterGame", ["abc123"], lambda m: print(m))

View File

@@ -6,6 +6,7 @@ from tetris.util import TextGenerator
from tetris.entity import PieceGenerator
from tetris.entity import Well
from tetris.entity import Stack
from tetris.online import OnlineService
# TODO should be a singleton and refactor the whole file?
class Game:
@@ -23,6 +24,7 @@ class Game:
def initialize(self) -> None:
pygame.init()
OnlineService.init()
TextGenerator.load(ConfigurationManager.get("image", "font"), (20, 20))
win_width = ConfigurationManager.get("window", "width")
@@ -45,11 +47,13 @@ class Game:
main_music_file = ConfigurationManager.get("sound", "main-music")
self.main_music.set_volume(0.7) # TODO add volume to the config
self.main_music.play(mixer.Sound(main_music_file), -1)
#self.main_music.play(mixer.Sound(main_music_file), -1)
# gets called from the games main loop
def update(self) -> None:
# TODO write not initialized exception
OnlineService.update()
elapsed_time = self.clock.tick(self.fps)
if not self.next_piece:
@@ -65,6 +69,8 @@ class Game:
pygame.quit()
sys.exit()
OnlineService.ping_server()
if self.stack:
self.stack.update(elapsed_time, self)

39
tetris/online.py Normal file
View File

@@ -0,0 +1,39 @@
import asyncio
import websockets
from threading import Thread
class OnlineService():
_URI = "ws://localhost:5001" # TODO remove hardcoded URI and add to config file
_TIMEOUT = 5 / 1000 # Timeout in seconds
_websocket = None
_thread = None
@classmethod
def init(cls):
thread = Thread(target=asyncio.get_event_loop().run_until_complete, args=(cls._connect_to_server(),))
cls._thread_pool.append(thread)
thread.start()
@classmethod
def update(cls):
cls._thread_pool = list(filter(lambda t: t.is_alive(), cls._thread_pool))
@classmethod
async def _connect_to_server(cls):
print("Connecting to server...")
cls._websocket = await websockets.connect(cls._URI)
print("Connected to server...")
@classmethod
def ping_server(cls):
thread = Thread(target=asyncio.get_event_loop().run_until_complete, args=(cls._ping_server(),))
cls._thread_pool.append(thread)
thread.start()
@classmethod
async def _ping_server(cls):
if cls._websocket is not None:
await cls._websocket.send("ping")
# IDEAS
# Create running ONE thread that handles requests and reponses to the server in one running loop