refactor: add base class for all game objects

This commit is contained in:
Giovani Rodriguez
2021-06-08 12:33:58 -04:00
parent 4ddb9f70cd
commit 2759b2f293
7 changed files with 61 additions and 23 deletions

View File

@@ -1,5 +1,6 @@
import sys
import pygame
from util.ConfigurationManager import ConfigurationManager
from util.PieceGenerator import PieceGenerator
from entity.Well import Well
@@ -15,7 +16,7 @@ class Tetris:
self.well = None
self.current_piece = None
def initialize(self):
def initialize(self) -> None:
pygame.init()
win_width = ConfigurationManager.configuration["window"]["width"]
@@ -34,7 +35,7 @@ class Tetris:
pygame.display.set_icon(loaded_icon)
# gets called from the games main loop
def update(self):
def update(self) -> None:
# TODO write not initialized exception
self.clock.tick(self.fps)
@@ -58,8 +59,10 @@ class Tetris:
self.current_piece.move((0, self.tile_size))
if event.key == pygame.K_z:
self.__generate_piece((300, 100))
if event.key == pygame.K_x:
self.current_piece.revert()
def draw(self):
def draw(self) -> None:
# TODO write not initialized exception
# draw window bg

14
entity/Entity.py Normal file
View File

@@ -0,0 +1,14 @@
import pygame
class Entity:
def __init__(self):
pass
def update(self) -> None:
pass
def draw(self, surface: pygame.Surface) -> None:
pass
def collide(self, entity) -> bool:
pass

View File

@@ -1,19 +1,27 @@
from typing import List, Tuple
import pygame
import copy
from entity.Entity import Entity
from util.ConfigurationManager import ConfigurationManager
'''
For information on the Tetris piece Tetromino go here:
https://tetris.fandom.com/wiki/Tetromino
'''
class Piece: # TODO game objects base class / interface?
class Piece(Entity):
def __init__(self, shape: Tuple, position: Tuple, color: str):
super().__init__()
def __init__(self, shape, position, color):
self.color = color
self.points = self.__get_points(shape, position)
self.center = self.__get_center(shape, position)
def draw(self, surface):
self.previous_points = None
self.previous_center = None
def draw(self, surface: pygame.Surface) -> None:
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
hex_color = ConfigurationManager.configuration["color"]["border"] # TODO should abstract out color call?
@@ -24,7 +32,10 @@ class Piece: # TODO game objects base class / interface?
pygame.draw.polygon(surface, base_color, sub_points, 0)
pygame.draw.polygon(surface, border_color, sub_points, max(tile_size // 6, 1))
def move(self, vector):
def move(self, vector: Tuple) -> None:
self.previous_points = copy.deepcopy(self.points)
self.previous_center = copy.deepcopy(self.center)
self.center[0] += vector[0]
self.center[1] += vector[1]
@@ -37,7 +48,10 @@ class Piece: # TODO game objects base class / interface?
For more information on a rotation of a piece go here:
https://gamedev.stackexchange.com/questions/17974/how-to-rotate-blocks-in-tetris
'''
def rotate(self):
def rotate(self) -> None:
self.previous_points = copy.deepcopy(self.points)
self.previous_center = copy.deepcopy(self.center)
for sub_points in self.points:
for point in sub_points:
h = point[0] - self.center[0]
@@ -46,11 +60,13 @@ class Piece: # TODO game objects base class / interface?
point[0] = (k * -1) + self.center[0]
point[1] = h + self.center[1]
def colliding(object):
pass
def revert(self) -> None:
if self.previous_points and self.previous_center:
self.points = self.previous_points
self.center = self.previous_center
def __get_points(self, shape, position):
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
def __get_points(self, shape: Tuple, position: Tuple) -> List:
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
points = []
for square in shape[:-1]:
@@ -62,7 +78,7 @@ class Piece: # TODO game objects base class / interface?
return points
def __get_center(self, shape, position):
def __get_center(self, shape: Tuple, position: Tuple) -> List:
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
center = shape[-1]

View File

@@ -1,23 +1,25 @@
from typing import List, Tuple
import pygame
from entity.Entity import Entity
from util.ConfigurationManager import ConfigurationManager
class Well: # TODO game objects base class / interface?
class Well(Entity):
WIDTH = 10 # standard tetris well width, should not be changed
HEIGHT = 20 # standard tetris well height, should not be changed
def __init__(self, position):
def __init__(self, position: Tuple):
self.points = self.__get_points(position)
def draw(self, surface):
def draw(self, surface: pygame.Surface) -> None:
well_color_hex = ConfigurationManager.configuration["color"]["border"] # TODO Should abstract out color call?
well_color = pygame.Color(well_color_hex)
for sub_points in self.points:
pygame.draw.polygon(surface, well_color, sub_points, 0)
def __get_points(self, position):
def __get_points(self, position: Tuple) -> List:
tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
shape = []

View File

@@ -4,10 +4,12 @@
https://tetris.com/play-tetris
'''
# TODO review imports to make sure it is being done correctly
from Tetris import Tetris
from util.ConfigurationManager import ConfigurationManager
def main():
def main() -> None:
ConfigurationManager.load()
tetris = Tetris()

View File

@@ -8,6 +8,6 @@ class ConfigurationManager:
configuration = []
@classmethod
def load(cls):
def load(cls) -> None:
with open(CONFIG_FILE_LOCATION, "r") as yaml_file:
cls.configuration = yaml.safe_load(yaml_file)

View File

@@ -1,3 +1,4 @@
from typing import Tuple
import random
from entity.Piece import Piece
@@ -11,20 +12,20 @@ class PieceGenerator:
__bucket = []
@classmethod
def get_piece(cls, position):
def get_piece(cls, position: Tuple) -> Piece:
if len(cls.__bucket) == 0:
cls.__generate_bucket()
return Piece(cls.__get_piece_shape(cls.__bucket.pop()), position, cls.__get_piece_color())
@classmethod
def __generate_bucket(cls):
def __generate_bucket(cls) -> None:
piece_types = list(range(7))
while len(cls.__bucket) != 7:
random_number = random.randint(0, 6 - len(cls.__bucket))
cls.__bucket.append(piece_types.pop(random_number))
def __get_piece_shape(piece_number):
def __get_piece_shape(piece_number: int) -> Tuple:
if piece_number == 0:
return Piece.I_SHAPE
if piece_number == 1:
@@ -42,6 +43,6 @@ class PieceGenerator:
return None
def __get_piece_color():
def __get_piece_color() -> str:
random_number = random.randint(1, 3)
return ConfigurationManager.configuration["color"]["base-" + str(random_number)]