feat: create class that generates pieces
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30
main.py
30
main.py
@@ -5,8 +5,8 @@
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import pygame
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from entity.Piece import Piece
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from util.ConfigurationManager import ConfigurationManager
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from util.PieceGenerator import PieceGenerator
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def draw(screen, objects):
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# draw window bg
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@@ -29,8 +29,6 @@ def main():
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win_icon = ConfigurationManager.configuration["window"]["icon"]
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win_title = ConfigurationManager.configuration["window"]["title"]
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fps = ConfigurationManager.configuration["engine"]["fps"]
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base_one_color = ConfigurationManager.configuration["color"]["base-1"]
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base_two_color = ConfigurationManager.configuration["color"]["base-2"]
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tile_size = ConfigurationManager.configuration["engine"]["tile-size"]
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screen = pygame.display.set_mode((win_width, win_height))
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@@ -40,8 +38,13 @@ def main():
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pygame.display.set_caption(win_title)
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pygame.display.set_icon(loaded_icon)
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i_piece = Piece(Piece.I_SHAPE, (100, 100), base_one_color)
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piece = Piece(Piece.Z_SHAPE, (250, 100), base_two_color)
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pieces = []
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x = 50
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y = 50
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for _ in range(6):
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pieces.append(PieceGenerator.get_piece((x, y)))
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x += 120
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y += 100
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is_running = True
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while is_running:
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@@ -52,22 +55,17 @@ def main():
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is_running = False
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if event.type == pygame.KEYDOWN:
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if event.key == pygame.K_SPACE:
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i_piece.rotate()
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piece.rotate()
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[piece.rotate() for piece in pieces]
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if event.key == pygame.K_LEFT:
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i_piece.move((-tile_size, 0))
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piece.move((-tile_size, 0))
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[piece.move((-tile_size, 0)) for piece in pieces]
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if event.key == pygame.K_RIGHT:
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i_piece.move((tile_size, 0))
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piece.move((tile_size, 0))
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[piece.move((tile_size, 0)) for piece in pieces]
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if event.key == pygame.K_UP:
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i_piece.move((0, -tile_size))
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piece.move((0, -tile_size))
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[piece.move((0, -tile_size)) for piece in pieces]
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if event.key == pygame.K_DOWN:
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i_piece.move((0, tile_size))
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piece.move((0, tile_size))
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[piece.move((0, tile_size)) for piece in pieces]
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draw(screen, [i_piece, piece])
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draw(screen, pieces)
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pygame.quit()
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