fix: adjust points per line to fix calc
This commit is contained in:
@@ -23,9 +23,9 @@ engine:
|
|||||||
points-per-lines-completed:
|
points-per-lines-completed:
|
||||||
- 0 # 0 line
|
- 0 # 0 line
|
||||||
- 40 # 1 line
|
- 40 # 1 line
|
||||||
- 80 # 2 lines
|
- 100 # 2 lines
|
||||||
- 120 # 3 lines
|
- 300 # 3 lines
|
||||||
- 400 # 4 lines
|
- 1200 # 4 lines
|
||||||
|
|
||||||
color:
|
color:
|
||||||
window-bg: "#000000"
|
window-bg: "#000000"
|
||||||
@@ -33,7 +33,7 @@ color:
|
|||||||
piece-2: "#3DBBFC"
|
piece-2: "#3DBBFC"
|
||||||
piece-3: "#FFFFFF"
|
piece-3: "#FFFFFF"
|
||||||
piece-inner-border-1: "#1F37EC"
|
piece-inner-border-1: "#1F37EC"
|
||||||
piece-border-1: "#000000"
|
piece-outer-border-1: "#000000"
|
||||||
well-1: "#9BFCF0"
|
well-1: "#9BFCF0"
|
||||||
well-border-1: "#000000"
|
well-border-1: "#000000"
|
||||||
stack-1: "#747474"
|
stack-1: "#747474"
|
||||||
|
|||||||
@@ -94,7 +94,6 @@ class Piece(Entity):
|
|||||||
self.piece_set_sound = mixer.Channel(2)
|
self.piece_set_sound = mixer.Channel(2)
|
||||||
self.previous_points = None
|
self.previous_points = None
|
||||||
self.previous_center = None
|
self.previous_center = None
|
||||||
self.ghost_points = [] # TODO change name
|
|
||||||
|
|
||||||
# Gravity
|
# Gravity
|
||||||
self.gravity_time = ConfigurationManager.get("engine", "piece-gravity-time")
|
self.gravity_time = ConfigurationManager.get("engine", "piece-gravity-time")
|
||||||
@@ -136,14 +135,16 @@ class Piece(Entity):
|
|||||||
if game.well and self.collide(game.well) or game.stack and self.collide(game.stack):
|
if game.well and self.collide(game.well) or game.stack and self.collide(game.stack):
|
||||||
self.revert()
|
self.revert()
|
||||||
|
|
||||||
# handle soft drop movement
|
# handle soft drop movement and gravity based on level
|
||||||
gravity_time = ConfigurationManager.get("engine", "piece-gravity-time")
|
gravity_time = ConfigurationManager.get("engine", "piece-gravity-time")
|
||||||
set_time = ConfigurationManager.get("engine", "piece-set-time")
|
set_time = ConfigurationManager.get("engine", "piece-set-time")
|
||||||
|
gravity_increase = ConfigurationManager.get("engine", "piece-gravity-increase")
|
||||||
|
|
||||||
if Controller.key_pressed(pygame.K_DOWN):
|
if Controller.key_pressed(pygame.K_DOWN):
|
||||||
self.gravity_time = max(1, gravity_time // 10)
|
self.gravity_time = max(10, (gravity_time - (game.get_level() * gravity_increase)) // 10)
|
||||||
self.set_time = max(1, set_time // 10)
|
self.set_time = max(10, set_time // 10)
|
||||||
if not Controller.key_pressed(pygame.K_DOWN):
|
if not Controller.key_pressed(pygame.K_DOWN):
|
||||||
self.gravity_time = gravity_time
|
self.gravity_time = gravity_time - (game.get_level() * gravity_increase)
|
||||||
self.set_time = set_time
|
self.set_time = set_time
|
||||||
|
|
||||||
def draw(self, surface: pygame.Surface, well: Well, stack: "Stack") -> None:
|
def draw(self, surface: pygame.Surface, well: Well, stack: "Stack") -> None:
|
||||||
@@ -366,8 +367,8 @@ class PieceGenerator:
|
|||||||
if len(cls._bucket) == 0:
|
if len(cls._bucket) == 0:
|
||||||
cls._generate_bucket()
|
cls._generate_bucket()
|
||||||
|
|
||||||
base_color, inner_border_color, border_color = cls._get_piece_color()
|
base_color, inner_border_color, outer_border_color = cls._get_piece_color()
|
||||||
return Piece(cls._get_piece_shape(cls._bucket.pop()), position, base_color, inner_border_color, border_color)
|
return Piece(cls._get_piece_shape(cls._bucket.pop()), position, base_color, inner_border_color, outer_border_color)
|
||||||
|
|
||||||
@classmethod
|
@classmethod
|
||||||
def _generate_bucket(cls) -> None:
|
def _generate_bucket(cls) -> None:
|
||||||
@@ -399,6 +400,6 @@ class PieceGenerator:
|
|||||||
|
|
||||||
base_color = ConfigurationManager.get("color", "piece-" + str(random_number))
|
base_color = ConfigurationManager.get("color", "piece-" + str(random_number))
|
||||||
inner_border_color = None if random_number != 3 else ConfigurationManager.get("color", "piece-inner-border-1")
|
inner_border_color = None if random_number != 3 else ConfigurationManager.get("color", "piece-inner-border-1")
|
||||||
border_color = ConfigurationManager.get("color", "piece-border-1")
|
outer_border_color = ConfigurationManager.get("color", "piece-outer-border-1")
|
||||||
|
|
||||||
return (base_color, inner_border_color, border_color)
|
return (base_color, inner_border_color, outer_border_color)
|
||||||
Reference in New Issue
Block a user