#!/usr/bin/env python import asyncio import os import json import websockets GAMES = {} # EVENT RESPONSES def wait_for_opponent_response(): return json.dumps({"type": "wait_for_opponent"}) def start_game_response(): return json.dumps({"type": "start_game"}) def exit_game_response(): return json.dumps({"type": "exit_game"}) # EVENTS async def enter_game(game_id, player_web_socket): """ TODO fix asssumption that there will only be two players per game """ # if game does not exist, create it if game_id not in GAMES: GAMES[game_id] = {'players': [player_web_socket], 'game_id': game_id} message = wait_for_opponent_response() await player_web_socket.send(message) # if game exists, add player to game if they are not already in it elif player_web_socket.remote_address[0] not in map(lambda p: p.remote_address[0], GAMES[game_id]['players']): GAMES[game_id]['players'].append(player_web_socket) message = start_game_response() await asyncio.wait([player.send(message) for player in GAMES[game_id]['players']]) else: print("Already in game...") async def exit_game(game_id): players = GAMES[game_id]['players'] del GAMES[game_id] message = exit_game_response() await asyncio.wait([player.send(message) for player in players]) # -------------------------- async def init(websocket, path): data = "" try: async for message in websocket: print(websocket.remote_address) data = json.loads(message) if data["action"] == "enter_game": await enter_game(data["gameId"], websocket) else: print("Unsupported action...") finally: if data and "gameId" in data: print("Exiting game...") await exit_game(data["gameId"]) print("Connection closed...") start_server = websockets.serve(init, "", 5001) #start_server = websockets.serve(init, "localhost", 5001) asyncio.get_event_loop().run_until_complete(start_server) asyncio.get_event_loop().run_forever()