Files
fatal-exception/Assets/Shaders/Posterize.shader
2020-01-30 21:38:52 -05:00

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Shader "Oxysoft/Posterize"
{
Properties
{
_Red("Red", Int) = 8
_Green("Green", Int) = 8
_Blue("Blue", Int) = 8
_MainTex("", 2D) = "white" {}
}
SubShader
{
Lighting Off
ZTest Always
Cull Off
ZWrite Off
Fog { Mode Off }
Pass
{
CGPROGRAM
// Upgrade NOTE: excluded shader from DX11, Xbox360, OpenGL ES 2.0 because it uses unsized arrays
#pragma exclude_renderers flash
#pragma vertex vert_img
#pragma fragment frag
#pragma fragmentoption ARB_precision_hint_fastest
#include "UnityCG.cginc"
uniform int _Red;
uniform int _Green;
uniform int _Blue;
uniform sampler2D _MainTex;
fixed4 frag(v2f_img i) : COLOR
{
fixed3 col = tex2D(_MainTex, i.uv).rgb;
fixed4 c = fixed4(0.0, 0.0, 0.0, 1.0);
c.r = floor(col.r * _Red) / _Red;
c.g = floor(col.g * _Green) / _Green;
c.b = floor(col.b * _Blue) / _Blue;
return c;
}
ENDCG
}
}
FallBack "Diffuse"
}