Files
fatal-exception/Assets/Scripts/CutsceneManager.cs
2020-01-29 22:13:26 -05:00

14 lines
221 B
C#

using UnityEngine;
public class CutsceneManager : MonoBehaviour
{
[SerializeField]
Cutscene cutscene;
void Start()
{
if (cutscene != null)
StartCoroutine(cutscene.Play());
}
}