14 lines
221 B
C#
14 lines
221 B
C#
using UnityEngine;
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public class CutsceneManager : MonoBehaviour
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{
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[SerializeField]
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Cutscene cutscene;
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void Start()
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{
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if (cutscene != null)
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StartCoroutine(cutscene.Play());
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}
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}
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